1. DreamFall April 19, 2015 5:23 am  Reply

    She use your High Poly Head, right? Why don’t you upload High Poly Head mod here? Is it compatible with ECE or Racemenu?

    • Halofarm April 19, 2015 8:19 am  Reply

      Characters get CONVERTED to my high poly head. My high poly head has no morphs. What good would a default head be to anyone?

      If you want a high poly head, try citrus head, or high poly heads from anvilbay.ru

  2. Kastagir July 28, 2015 8:28 pm  Reply

    Would you consider uploading the head as a modder’s resource for use with NPC mods?

    • Halofarm July 28, 2015 10:16 pm  Reply

      No. As I said, try citrus head, or there’s also another high poly head variant out there on I think anvilbay. Both would work better.

      • Kastagir July 29, 2015 12:16 am  Reply

        Having previously used the Citrus and Anvilbay heads, I merely wished to see the results of using your head mesh as a morph target when converting heads for use on NPCs. Upon further investigation it seems that this follower mod actually includes the base femalehead.nif that I assume is yours given the vertex count (note: the GPP follower did not include this file). As this is all I needed for my purposes, you may consider my question moot.

        • Halofarm July 29, 2015 12:42 am  Reply

          I am fairly certain the anvilbay head has the same number of verts, and roughly the same shape as my own. The only difference between this one and the anvilbay one is that this one was created through a process I can duplicate and use to convert low poly facegeom files into high poly ones. I don’t think it would be of any more use for NPC mods vs the anvilbay head, and possibly more awkward due to a few quirks it has.

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