Before I even begin, let me just say that every image in this post was taken with an ENB active. As much as I wish I could create this kind of appearance with vanilla Skyrim alone, I just can’t. I’d also like to put an emphasis on the fact that these are early images. A lot can and probably will change between what you see here and the final product. Whether it’s a little bit of dressing up, or a massive rework.
So I thought I should give you guys a little “here’s what’s been happening” post. I know I’d been silent for a couple of months before my little slew of releases the other day, and don’t think that those few mods were all I accomplished in that time.
I was working on Knox.
So What is It?
About a month and a half ago I found myself in a discussion regarding the lack of any kind of sci-fi or cyberpunk styled mods for Skyrim. Having been a modder back in the days of Oblivion, I got to see a massive variety of mods surface, in various niches that just haven’t been filled with Skyrim. We had places like Duke City, which gave a modern shithole to put our favourite not-lore-friendly characters into, and a little bit of sci-fi at its underbelly. We had mods like The Starfleet, which gave us futuristic space ships to run around in. Some of us very lucky folks even had one or two rather incomplete, but incredible sci-fi mods which I shall not name. Skyrim doesn’t have a great deal of this in its modding community. That was one of my reasons for making Skyrim Academy, and it was my biggest reason for beginning work on Knox.
So, brass tacks. Knox is a pseudo-cyberpunk city, based in Nirn’s distant future. I know, I know, it sounds like an excuse to make something inherently not-lore-friendly into something lore friendly, and that’s because it is. The idea of the mod itself is to bring something futuristic and new into the world of Skyrim, as well as some original content. Now, I don’t claim to be a high quality triple a dev. My work is mediocre at best, but I do my best to make what I can.
A Little Lore
At this early stage it’s hard to give you a lot of information about what you can expect, because I don’t even have the mod’s plot fleshed out start to end yet. What I can deliver you is some lore. Below you’ll find some examples of internal mod lore, as delivered by Finnegan, who will eventually be the main NPC in the mod, and voiced by me, because fuck you, that’s why. Forewarning, I didn’t cut out any of the inhales. I makes some pretty epic inhales.
God I’m an embarrassment to myself. The information in these clips is of course subject to change. For example, the existence of Aethershot Armaments in the final mod is entirely dependant on if I can actually figure out a way to make a working gun. The warrens you heard about are pictured above, and below.
To elaborate a little more on what you just heard (if you bothered listening to that mess), the basic story of Knox will revolve around the player’s discovery of an Ur-Sotha door. For those of you who may be familiar with Trainwiz’s mods, specifically aethernautics, you may recognise the term with relation to the Chronographers, and it is indeed the same type of door, with the same lore. The Chronographers will also play a part in the mod, though I’d rather not mention more at the moment. Essentially, the idea is that the player will find themselves catapulted forward into the early part of the 6th era (not yet confirmed) and dropped right into the middle of a city mired in the depths of its own despair, and in a world that hasn’t seen the likes of a Dragonborn in hundreds, if not thousands of years. It’s fair to say, they want some heroic saving.
When Can I Have It?
And there’s the catch. As with anything made by one guy all by his lonesome, it’s going to take time. I was worried about even making an announcement post like this, because I can’t even guarantee the mod will ever be completed. What I will say is that should the mod come to a grinding halt for a long period, I will release what I have into the wild. You will not be left entirely without, even if it never gets finished. As for any kind of release schedule, so much is uncertain at the moment, even including the scope of the mod, so making even a rough guess at completion would be folly.
What I can say is that I will keep you up to date as I make any big moves towards completion, and you can continue to expect other smaller mods from me in the meantime. This will not be taking up my time exclusively. I also may have plans to integrate Skyrim Academy with this mod. The intention would be to make Skyrim Academy a VR game inside the Knox world. I would finally have my sort-of-lore-friendly solution! Wouldn’t that be great?
Please don’t ask for early access to Knox. If I haven’t given it to you already, you won’t be getting it, and I’d hate to offend people by having to tell them no. The mod will be released when it’s released, and you can keep tabs on it here and on my tumblr. Those are your options. Rest assured, this mod is something I very much want to see completed myself, so if any mod I make has a chance of getting done, it’s this one.
And then there’s this guy.
Wall of text over.