Utility Mod – Public Poser 2

Public Poser 2

Since I’ve received some requests for this recently, and it didn’t take too much time or effort, I’ve expanded Public Poser. It can now take FIFTEEN modules worth of poses. That’s 1215 poses in total.

Remember, this is an EMPTY POSER. There are NO POSES in this mod by default. It has 15 EMPTY pose modules for people to put their own poses into.

THERE ARE NO POSES IN THE MOD.

A good accompaniment for this mod is Poser Hotkeys, since you won’t have 15 empty pose rings pairs and spells in your inventory that way.

Download

And for those who were worried they might not be able to redownload the old version, these are hosted separately, since not everyone will have a need for 1215 empty pose slots.

The old 405 pose version is still available here: Download

For anyone who is still not happy with 15 empty pose mods, I suggest you look up fore’s tutorials on how to make your own pose mods. This mod will not be getting any further expansions.


12 Comments

  1. PoserMaker October 31, 2016 4:12 pm  Reply

    THX!! :D
    Any way to rename the default folder?
    I have CK. :)

    • Halofarm October 31, 2016 4:50 pm  Reply

      You can’t rename anything in this mod. If you want a custom folder, you need to make your own module for it. As I said in the post, if you want something custom, you need to look up fore’s documents on how to do it.

      • PoserMaker October 31, 2016 5:43 pm  Reply

        THX for the help. :)

      • MrReaperofDead November 6, 2016 3:43 pm  Reply

        Hello again Halo, I had a question. I kinda use a lot of other animations from another mod…And my game wont let me add but so many other animations,
        I just wanted to check to see if it was possible for me to pick and choose which animations I wanted added in the game in the folder, and just archive it and run it through Nexus mod manager.

        That should work without breaking things, right? :\

        • Halofarm November 6, 2016 4:15 pm  Reply

          You need to generate new behavior files if you want to select particular animations. Simply removing the files you don’t want won’t work, because the behavior file will still cause FNIS to flag it as though the animation exists. You’ll have to delete the references from the included .txt files in the animations folders and generate new behaviors with them removed, using FNIS for modders.

  2. MrReaperofDead November 6, 2016 6:54 pm  Reply

    Damn…Seems a little harder than I thought it would be, glad I talked to you first about it. :( Thanks for that, at least I know what to do if I ever decided to work with it.

    • entity January 17, 2017 10:25 am  Reply

      I have done this I just deleted the references from the text file, ran fnis for users and it only counts the animations that remain in the txt file

  3. Dirk November 15, 2016 9:37 am  Reply

    Hi!
    Is it possible that the new public poser is incomplete?
    There is no scripts folder as in the previous version, and the animations added are not found by FNIS…
    Best regards,
    Dirk

    • Halofarm November 15, 2016 10:16 am  Reply

      It has no animations. It’s a blank poser. The behavior file is present. I did forget to include the scripts, but since they’re the same scripts as Halo’s Poser, the old Public Poser, and also various other people’s posers, and most would use poser hotkeys with this, I didn’t really think it was too important to add them later. They’re added now, if you want to redownload it (same link). There aren’t any animations that come with it though, which I said plenty of times in the post.

  4. Dirk November 15, 2016 11:42 am  Reply

    Thank you for the hint and for adding the scripts. I know that no animations are included. Thats the reason I love this tool, to add my OWN animations. ;-)

  5. entity January 17, 2017 8:10 am  Reply

    Hell Halofarm, is it ok to publish our own poses on nexus using this template or not? And make small tweaks such as the titles of the mseg groups etc? Or is this just for us to use on our own PC?

    thanks

    • Halofarm January 17, 2017 3:01 pm  Reply

      I’m afraid I have to say no, not because I don’t want you to, but because posting edited versions of the mod will mess with the normal version of the mod which a lot of people are using, so it would be a problem for you to do so.

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