UNPCv2.5

UNPCv2.5

Well, it’s been quite some time since my last update, but fear not, I come bearing gifts.

I’ve been working on this little update for a long time on and off, and it’s finally finished, and ready for release. UNPCv2.5.

So what’s different about this version, and why do you want it? Well, not a lot, which is kind of relevant. The overall body shape hasn’t changed much aside from a little hip definition. Since I felt the overall shape was just fine, and I didn’t want to suddenly make all my old conversions incompatible. The big changes are the innards.

I’ve reweighted a good 50-60% of the body. The hands now bend on their joint, instead of warping everything around them. The elbows now bend without causing the infamous noodle arm. The armpits… well… honestly, I could never truly “fix” the armpits, but I consider what I’ve done to be an improvement. I’ve evened out a lot of the texture warping that occurs, so it stretches a lot more evenly than it used to. I’ve also altered the way most of the spine bones affect movement, and attached the breasts to the shoulder bones, because I don’t know if anyone’s noticed, but when a woman lifts her arm up, her breasts do actually move somewhat.

On top of the reweighting project, UNPC now also has its own texture set. It’s a customised version of HoneyVanity’s Milkdrinker skin which I put together some time ago. It doesn’t have a dozen versions, and it’s an all in one, so if you want to use just one part of it, you’ll need to do the blending work yourself.

With all of that said, enjoy your body upgrade, and like I said, don’t worry about older version compatibility, it should be (mostly, the exception would be wearing accessory parts without the rest of the outfit) compatible.

Download: http://mod.dysintropi.me/mods/Skyrim/UNPCv2dot5.7z

Enjoy!

Halo.


Tagged:

19 Comments

  1. Praamzhius June 22, 2013 2:51 pm  Reply

    Sounds very interesting – especially its new features.

    Though is it compatible with UNP-only armors? Or are there obvious texture, neck issues, clipping?

    • Halofarm June 22, 2013 8:29 pm  Reply

      UNPC has identical UV map layout to UNP, so yes, the textures are compatible.

      • Praamzhius June 24, 2013 9:28 am  Reply

        What about custom skin texture like ‘Mature skin’ on Nexus? It has its own UV…

        • Halofarm June 24, 2013 8:52 pm  Reply

          Textures do not have their own UV. A UV map is something a mesh has. If the texture is UNP compatible, it will work with this. If it’s not, then it won’t.

          • Praamzhius June 30, 2013 9:12 am 

            Yeah, sorry! My mistake! Not UV – but Normal Map…

            Anyway, thank you for explanation! :)

            I’m definitely gonna try this mod!

  2. Kevin June 28, 2013 3:27 am  Reply

    You’re bodies are awesome man. One question though; the face of the model in the picture above. How did you make that one?

    • Halofarm June 28, 2013 12:24 pm  Reply

      Using ECE. Look up enhanced character edit on Skyrim Nexus. It’s a massive improvement over vanilla character gen.

  3. Johj July 4, 2013 9:44 pm  Reply

    Any chance you still have the previous version of UNPC available? I made some of your UNPC clothing/armors into “addons” e.g. removing the base body mesh in nifskope and changing some body slots around. This allows me to mix and match some of your conversions.

    I happily upgraded to 2.5 without realizing that the addons would now clip. Unfortunately, I’ve been unable to find the link to the original one, if it even exists anymore.

  4. Dev0 July 5, 2013 3:50 am  Reply

    Hey Chris, can I ask how did you fixed the arm bending(noodle arm issues)? I know you repainted the weight, but i’ve been trying to fix sevenbase body almost a week now and yet I failed to make it look natural. Can you help me?

    • Halofarm July 5, 2013 8:06 am  Reply

      Most of the issue revolves around the fact that the forearm bones (including the forearm twist bones) have an excessive effect on the arm above the elbow, and likewise the upper arm (including upper arm twists) had too much of a effect on the forearm. I found the best way to fix it was to try and weight as exact an area as possible to the different weights, only stopping short of making the bend look inorganic by having the area affected by too few bones. If the weights represent too few bones, you get pointy stretching vertices instead of smooth noodling ones, which is just as bad.

      In the end, you just have to find your personal middleground, because there’s no perfection with this skeleton.

    • Dev0 July 5, 2013 1:51 pm  Reply

      Thanks for the tips Chris! Damn weight painting is a pain, sucks for beginners.

  5. ICBM July 11, 2013 9:01 pm  Reply

    Do I need UNP or is it standalone?

    • Halofarm July 11, 2013 9:35 pm  Reply

      2.5 is standalone, but you ought to read the readme. It depends on if you want the textures or not as to what you should install.

  6. HatterGhost July 12, 2013 4:54 pm  Reply

    Im very new to moding and i love this body mod you made, really good job, I just dont know how to install it into my skrim and i cant seem to find any place that tells me, could you help me out?

    • Halofarm July 12, 2013 5:41 pm  Reply

      Instructions are in the readme. Under “installation”. I can’t really explain it better than I already have there.

      • HatterGhost July 12, 2013 6:49 pm  Reply

        i am So Sorry, but i done see a read me

        • HatterGhost July 12, 2013 7:03 pm  Reply

          I Am So Sorry For that, i just realized i had to download a septret program to read it, Thank you

Leave a comment

Your email address will not be published. Required fields are marked *


eight − = 2

CAPTCHA Image

*