So, our friend, Mr. Vorontsov, recently made some changes to the way that ENB handles specularity. I’m sure some of you will have noticed that Skyrim Academy suddenly stopped being reflective, or even shiny. That’s because I don’t use global lighting solutions in my mod, and instead prefer to rely on placed light sources, for more natural lighting, and Boris tied the specularity of ENB into directional lighting (a type of global lighting). SO, in response to this, I have now thrown out my personal preferences and added directional lighting to Skyrim Academy, where required, to restore all that specularity, and in turn, all that reflectivity, because reflections are tied into speculars too. Hue.
So here’s a bug fix release to make everything shiny and reflective again!
There are also some other small updates.
-I’ve had another look at the navmeshing. Fixed some minor errors and re-finalised all of the navmeshes. I’m hoping this will fix whatever issues some of you folks were having.
-I’ve also fixed 5 meshes which had incorrect collision properties. Some were too big, some were the wrong shape, and some were just completely displaced (the chairs, for example).
-I’ve also redone some of the lighting in the main building, to try and provide a warmer atmosphere at night, and stop the school seeming so damned creepy.
-I’ve also fixed the doors! That’s right. The doors now open ALL the way, so you should be able to walk on through them without having to squidge through that tiny little gap.
-Lastly, the mod is no longer packed in a compressed .bsa. It IS still packed into a .bsa file, for easy install and uninstall, but the compressed .bsa file has caused some people crashes and other issues. Mostly on low-end systems and 32-bit systems, but all the same, I strive to provide as optimal an experience as possible. This means the mod takes up considerably more space on your hard drive now, but should no longer cause you any possible crashes.
No download link here, because as always, the link is in the sidebar >>>>>>>>>>>>>
Until next time.