Skyrim Academy v0.75


And so we come to another Skyrim Academy update.

The number increase isn’t that big, but the content increase is pretty notable this time around.

Here’s a little look at what’s changed since 0.7:

  • Finalised main school building. Changed all exterior connecting doors to exterior door types. Further optimised textures. Mass fixed bad tile placing. Altered some textures to receive less excessive glow from sunlight.
  • Finalised the Velvet Room.
  • Made all rooms in club building accessible.
  • Created club building courtyard.
  • Partly furnished and night lit club building.
  • Expanded sports hall.
  • Added locker and shower rooms to sports hall, almost identical to pool versions.

A little more work has gone on behind the scenes as well, but it’s nothing that you can access (or would be worth accessing) yet.

Along with this update, I’m happy to announce a couple of other things which relate to Skyrim Academy.

Firstly, I have set up a Mod Track page, which you can access from the menu bar. The purpose of this page is so that you can see just exactly what mods I consider active projects, and what I plan to add to them in future. This is especially useful for any fans of Skyrim Academy, since there is a long list of things I intend to work on or wish to do someday. Hop on over and take a look at what you could be seeing in future releases. A small note though. The numbers on that page are guesses. Any one of those things could appear sooner, or not appear at all, depending on level of difficulty, and personal desire to complete.

Secondly, I have finally uploaded a screenshot gallery for Skyrim Academy. I will be updating the screenshots with each release, to make sure that the shots are up to date, and representative of the current look of the mod. You can check out the current gallery here:

As always, you can download the mod at this link:

I hope you enjoy the new additions, and I look forward to bringing you the next update!




  1. Faith March 17, 2013 10:39 am  Reply

    Hi Halo.

    Many thanks for keeping this mod updated and adding new areas, I have been following it keenly.

    One thing I am curious about though is what ENB you use. I can never get my shots looking like yours I’m afraid.

    With my ENB all areas of the school are super bright by day and every surface shines. Also, in the velvet room and with some light sources I get terrible striped shadows on my character.

    Do love this mod though, and many thanks for all your hard work in this :)

  2. Faith March 17, 2013 11:25 am  Reply

    Just for a little more information, I have updated my version of Superb ENB-RL to the current version.

    This fixed the striping shadow issues, however, the outside weather effect now seems to have no effect, i.e. with the ENB switched on, lighting is a uniform dark grey.

    • Halofarm March 17, 2013 2:23 pm  Reply

      My ENB config is something I put together myself. I’ve been constantly changing it over the past year, and it’s always up to date with the most recent ENB binaries.

      I’m pretty much done messing with it now, though. I’ve finally got it where I like it.

      I don’t know how your ENB is managing to completely remove the outdoor lighting effect. That’s highly bizarre. I can tell you that I used to have the same “everything glows” problem,. but I got it with vanilla game components as well. I imagine, if you were just getting it as part of my mod, it would be related to your ENB’s interior settings. Specifically, that your various interior lighting settings would be turned up far higher on account of interiors often being dark. I tend to keep my interior and exterior settings identical, so when I changed my settings for esteriors, I changed my interiors to match, and thus interiors with exterior lighting look just fine.

      I’m rambling a little now. The main offenders for ultra bright, or ultra dull lighting are usually excessive bloom (this can cause extra glow on already bright surfaces), overly high ambient lighting settings, and overly high direct light settings. Likewise, if everything is dull, it may be that your ENB config has set all of these things incredibly low, or perhaps has a very low contrast or saturation for indoor environments.

      Perhaps one of these days I’ll release my ENB, but it never stays the same for more than 5 minutes, so it’s a little hard to make a release.

      • Faith March 17, 2013 2:55 pm  Reply

        Hi Halo.

        Many thanks for the reply. Tried two ENB configs now with the same result, will try the latest version of the ENB binary though to see if that helps.

      • Faith March 17, 2013 3:18 pm  Reply

        Hi there again.

        I have tried the latest version of the ENB with the same result. It almost seems as though it is the weather type maybe. Using FW 81A seems to remove the grey fog type look that I get with the mod and restores colour to the game.

        I will poke around a bit till I get it working, but it just looks very grey at the moment. BTW, this never occurred with previous versions of the mod.

        • Halofarm March 17, 2013 3:41 pm  Reply

          Well, nothing about the weather has changed with this version. The differences are purely architectural. I haven’t changed anything about the weather or conditions in the mod.

          Perhaps you should try cleaning your save of the mod and starting over? It’s possible that the version upgrade broke the weather somehow.

          The weather used in the mod is Region 10, which is just regular old Whiterun weather. Really nothing special about it, and no reason it should be breaking the mod.

        • Halofarm March 17, 2013 3:47 pm  Reply

          And I’ve just confirmed with a removal and reinstallation of the mod that it’s still fine for me.

          • Faith March 17, 2013 5:05 pm 

            Hi Halo. Thanks for looking. I think perhaps cleaning the save and starting over is a good idea. Will try a fresh game and start over again with the mod.

  3. FiftyFourSeven March 20, 2013 1:26 pm  Reply

    Hehe, ever since I installed Tropical Skyrim, the vanilla trees and plants were replaced with tropical equivalents, but in general didn’t affect much of the map’s layout.

    Otherwise, this is a great elseworld map, and perfect for cap shooting, but I have an idea, like adding a module that turns the school over to the Draugr.

    • Halofarm March 20, 2013 4:16 pm  Reply

      Considering the purpose of the mod, I’d really prefer not to do something like that. I don’t even have plans to add a plot, really.

      It’s intended for screenshooting. It’d need much more work than I could ever accomplish, to make a world big enough to be worth giving a plot.

      • FiftyFourSeven March 22, 2013 6:34 am  Reply

        Hehehe, just kidding. I understand what the mod’s primary purpose, having used 3D Custom Girl back before I played Skyrim.

  4. Kari March 30, 2013 8:41 pm  Reply

    Thank You <3

  5. Hikari April 1, 2013 5:01 am  Reply

    Hey! THIS IS AWESOME! I actually am rendering a video of this atm. I love this mod a lot. I’ve always wanted something like this in Skyrim.

    Just some idea’s, i think you should put in NPCS using a young Model or something along those lines. U dont have to give em voices. Also, a small issue (not big at all).

    In the Swimming Pool area, i noticed in ur previous update u have a picture of a Kajjit Sitting on the Diving Board. With no Clipping issues. However, when i try to do that, it works but my character is kinda floating slightly in the air. I dont know if this is an issue with the Skeleton File, or its the mod. Just thought id throw that out there.

    Anyway, i REALLY cant wait for more! THIS IS AWESOME! GREAT JOB BUD!


    • Halofarm April 1, 2013 8:59 am  Reply

      You’ll find that happens with a lot of collision meshes, vanilla and otherwise. The character was likely placed using some screenshooting tricks.

  6. Kolkpen April 1, 2013 7:15 am  Reply

    Don’t know if this is just me but the lights in the “?????” room like to go pitch black when i view it from afar and at a certain angle.

    I’ve googled that too many light sources in an area could cause this issue but I never encountered this in v0.7 unless you added more lights.

    • Halofarm April 1, 2013 9:03 am  Reply

      That’s just standard light fading. It happens with all lights, it’s just not usually as obvious since most places have a static level of lighting, and more light sources. It’s especially notable in an area with multiple shadow casters, since shadow casters have a much lower fade time than normal light sources.

      • Kolkpen April 1, 2013 10:53 am  Reply

        I don’t think it’s the light fade. I’m terrible at explaining things off the top of my had so I’ll link some screenshots.

        1st image shows the light as I guess it should be:

        This image shows how ALL the lights go off if I angle down just a tad:

        This Image shows that the light comes back if I create my own light source:

        • Halofarm April 1, 2013 12:53 pm  Reply

          I can’t really diagnose the issue, since it doesn’t happen to me, but if it doesn’t happen to me, I wonder if it’s related to your settings in some way. That sort of thing could be the result of certain graphical settings. I know that it happens to me occasionally in the CK, which uses much lower graphical settings than Skyrim itself, so perhaps the light culling relies on a specific setting which is being activated when it *thinks* you’re looking away. Like I said before, the problem often happens with shadow casters, but I would guess, if you had a certain setting at a low enough level, it might occur with normal lights too. I don’t know what that certain setting could be though.

          • Kolkpen April 1, 2013 6:41 pm 

            Oddly enough, setting my resolution to 800×600 seems to solve the issue… but 800×600.

            Not really an issue if I stay in the light.

  7. Hp August 7, 2013 7:30 pm  Reply

    Can someone help me, how am I supposed to install this properly?

    I’ve downloaded the 0.78 version and I can only find a music folder, as well as an .esp and .bsa file when I extract the rar file.
    Where are the textures and meshes?

    • Halofarm August 7, 2013 9:04 pm  Reply

      Inside the .bsa file.

      I can’t honestly believe you’ve never come across a mod that’s packed nicely into a .bsa before. You just put the bsa in your data folder, along with the .esp and the music folder.

      The music folder isn’t in the .bsa, because the game crashes when you put certain music in a .bsa.

      • Hp August 8, 2013 7:01 am  Reply

        Alright, thank you very much! :)

        I haven’t modded Skyrim much until now and the mods that I installed were from Nexus with the NMM or from Steam workshop. There’s only been a few exceptions where I actually installed the mods manually.
        I’ve recently started to look for mods on other sites.

        • Halofarm August 8, 2013 7:34 am  Reply

          I’m not a fan of mod managers for that very reason. They tend to promote too much ignorance (not meaning offence) about how to do things and how things work.

          It’s sort of like the old saying about giving a man a fish. If you give someone a nice easy “install” button, then his mod is installed, but if he comes across a mod which doesn’t have that option, or CAN’T be installed that way, then he has no idea what to do.

          This being a great example of that.

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