Skyrim Academy 783 – It’ll All Be All Right, Shiny-chan

It'll All Be All Right, Shiny-chan

So, our friend, Mr. Vorontsov, recently made some changes to the way that ENB handles specularity. I’m sure some of you will have noticed that Skyrim Academy suddenly stopped being reflective, or even shiny. That’s because I don’t use global lighting solutions in my mod, and instead prefer to rely on placed light sources, for more natural lighting, and Boris tied the specularity of ENB into directional lighting (a type of global lighting). SO, in response to this, I have now thrown out my personal preferences and added directional lighting to Skyrim Academy, where required, to restore all that specularity, and in turn, all that reflectivity, because reflections are tied into speculars too. Hue.

So here’s a bug fix release to make everything shiny and reflective again!

There are also some other small updates.
-I’ve had another look at the navmeshing. Fixed some minor errors and re-finalised all of the navmeshes. I’m hoping this will fix whatever issues some of you folks were having.
-I’ve also fixed 5 meshes which had incorrect collision properties. Some were too big, some were the wrong shape, and some were just completely displaced (the chairs, for example).
-I’ve also redone some of the lighting in the main building, to try and provide a warmer atmosphere at night, and stop the school seeming so damned creepy.
-I’ve also fixed the doors! That’s right. The doors now open ALL the way, so you should be able to walk on through them without having to squidge through that tiny little gap.
-Lastly, the mod is no longer packed in a compressed .bsa. It IS still packed into a .bsa file, for easy install and uninstall, but the compressed .bsa file has caused some people crashes and other issues. Mostly on low-end systems and 32-bit systems, but all the same, I strive to provide as optimal an experience as possible. This means the mod takes up considerably more space on your hard drive now, but should no longer cause you any possible crashes.

No download link here, because as always, the link is in the sidebar >>>>>>>>>>>>>

Until next time.


  1. JRHT November 15, 2013 10:45 am  Reply

    Finally got around to playing with this – it’s very cool. I would love to see the style you’ve got in the pillar room and furniture room into a player home, but hey, that’s just me.

    Great stuff!

  2. Canderes December 26, 2013 1:13 am  Reply

    I’m surprised I hadn’t visited this site earlier. I haven’t seen much in the way of making custom static meshes like walls/halls/flooring. How did you set these up? Is there some resource/tut-(skyrim/oblivion) you can point me to? I know there’s alot involved in making this meshes/textures/collisionmesh/bsxflags, but I’m having trouble finding a place to start. All the tutorials I’ve been able to find only use the vanilla meshes from riften/nordic/imperial kits.

    • Halofarm December 26, 2013 9:21 am  Reply

      I created all of these in blender. If you want to learn how to make custom meshes, you basically need to learn how to use blender, or 3DS Max, and then read the appropriate tutorial on how to get a nif from that program into Skyrim.

  3. Genesis November 20, 2016 11:34 am  Reply

    Maybe I’m just blind, but where is the download link here?..
    It is said, that it should be in the side bar, but I can’t find it

    • Halofarm November 20, 2016 11:54 am  Reply

      This post is over 3 years old. This mod doesn’t exist any more on its own. It was integrated into the Aether Suite, which IS in the sidebar.

      • Genesis November 20, 2016 12:36 pm  Reply

        Oh, thanks for the quick reply, i didn’t know that

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