Ringo’s Wardrobe

Ringo's Wardrobe

So this one will be a little bit of a treat for 7BO fans. Some of you might know that I’m not just a UNPCM user. This particular mod release is a collection of a few mashups and original creations of mine, made for the character Ringo (of Fuwasan fame) over the past couple of years. Stuff I’ve been sitting on for a while now.

Once again I will say, this mod will not be updated, supported, or fixed. It’s released as is. If you find bugs, don’t tell me about it. This is final. The mod is 100% only, so if you use a lower weight of 7BO (but why the heck would you?) then this will be no good to you.

To use the stuff, first equip the high poly version of 7BO, named “Ringo’s Body”, then equip any of the other pieces you want to use with it. This is designed solely for screenshooting purposes, so no attention was paid to things like armour, improvement, or balance.

Here’s the download, and have fun: Download



  1. AenSeidhe December 25, 2018 10:01 pm  Reply

    Is it possible that you can make this a replacement body for a custom race? Such as just renaming Ringo’s body to femalebody_1.nif?

    • Halofarm December 25, 2018 10:41 pm  Reply

      Yup. That’s all you have to do. Just put the nif into the custom race folder with that name.

  2. AenSeidhe December 26, 2018 12:23 am  Reply

    Thanks so much, and to confirm it it does indeed work. ^_^ You’re a god, Halo!

  3. AenSeidhe December 28, 2018 4:30 am  Reply

    Sorry for bothering you again, but I was wondering if you knew of a tutorial that showed how to replace a body mesh with a clothing mod to use with your higher poly body? I wanted to replace Goma’s MiniBikini 7BO body with yours, but I’m doing it all wrong. ^^;;

    • Halofarm December 28, 2018 8:25 am  Reply

      You shouldn’t anyway. They don’t have the same weighting. They will clip horribly. That’s why I put Ringo’s body as equipable instead of a replacer. It’s easier to only use Ringo’s body for the clothes made for it and use normal 7BO the rest of the time.

      • AenSeidhe January 5, 2019 12:24 pm  Reply

        Was it hard making high poly body meshes for 7BO and UNPCM? I’ve always thought of making my own high poly version of UNPB Oppai.

        • Halofarm January 5, 2019 3:54 pm  Reply

          Well, it depends on what you want to do. If you just want to make the mesh high poly and be done with it, you can import the mesh, subdivide the body, smooth the vertices, and re-export it. Job done. I personally didn’t like that though, because without editing the weighting, I didn’t find the results satisfactory. I reweighted both bodies almost entirely. That took a lot of trial and error. If you want to take the easy route, it’s pretty simple. If you want to do a good job, I’d say it’s not something just anyone can do. You need to know how to rig meshes in the program of your choice.

  4. AenSeidhe December 28, 2018 8:32 am  Reply

    Oh, alright. Thanks, again!

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