It’s been a short time. Like a really short time. In fact, I checked the release history and this is the fastest AS update I’ve ever made. It’s not a small one either! What happened was that when I made the last AS release, I was kind of on a roll, so I just kept rolling figuring I’d have a little content already done for the next update, and I accidentally made a whole other update in record time. That’s a good thing though!
So here’s the changelog:
Added rainy day club building, accessed via rainy ACC
Expanded House of Dibella to finally include changing rooms, because I finally have curtains for that
Expanded the alpha attractor field
Added Ehlnofey’s Landing
Added Blue Butterfly Hotel Foyer
Added Blur Butterfly Floor 26 and Room 26-5
Added Apartment Block 75-B
Added Apartment 30-3
Added Apartment 33-2
Considerably expanded Town Vanguard’s inventory
Updated Redoran Ward to be slightly less empty
Relit Green Emperor Ward to try to fix the lighting glitches
Extensive tileset overhauls for Knox exteriors to fix long standing problems and optimise, so hopefully those of you with weaker machines will have less trouble in the exteriors now… hopefully
Updated the BGM in the lab
Various other major optimisations and fixes
I will say, a fair amount of the changes in this version are under the hood things, like the tileset optimisations, but I am hoping that folks running on older rigs will find Knox’s exteriors a little less crushing now, since between the new collision meshes and the mesh geometry optimisations, there should be less than half the geometry rendering on your screens now. I hope it’s meaningful enough to make a difference to people with weaker graphics cards.
And yeah, I thought it was about time for a new area, so we have Ehlnofey’s Landing. Check the updated maps for locations of new things.
Without further talking of shit, here’s the download: Download
It’s been a long time. Like a really long time. I didn’t realise it’d been 8 months since my last AS update, so it’s a good job I had one good to go!
A lot has happened in the AS over the past few months. A lot of bits and bobs. A lot of “I’ll just make this one thing” locations. It took a while, but I suddenly realised I had enough content for probably TWO AS updates. I’d just been forgetting to release. Ultimately, my fanboy side took the reigns and you got an update fuelled by fanboy excitement.
Here’s the changelog:
Added rainy day Academy
Renovated the ACC – Swimming Pool
Massively overhauled Knox layout and naming schemes (see maps)
Added a set of maps! (in the download)
Added the Black Streets
Added Apartment Block 33-A
Added Apartment 7-5
Added Apartment 10-6
Added Apartment G-5
Added My Apartment
Added Lilim’s Aethernet Dash
Added Septim Public Library, Library Lab, Library Residence
Added Book Club Aethernet Dash
Added alpha attractor field. Made various levels of overhaul and under the hood alterations and improvements
That’s the shortlist. There’s more I haven’t mentioned. Quite a bit more, actually, but you’ll just have to find it for yourself.
Most importantly, I’ve added a set of maps in jpg format to the download, so for those of you who gave up on exploring Knox because you were getting lost, now you’ve got a map! The bad news is that older users who’ve been using Knox all along might have to use those maps too, because Knox’s layout has pretty radically changed with this release, since I wanted it to make geographical sense.
Second most importantly, you now have an apartment. It’s the new entrance point into Knox, and it’s linked up to the main hub (Red Robin Plaza) instead of half a mile down a wet alley. I know some people will appreciate not having to run half of Tamriel just to get to the rest of the city.
Regarding the bug you’ll sometimes get activating the Denwa Renji (Kakko Kari), I know about it. It’s not a problem I can fix. It’s a stupid thing with Skyrim’s engine that I have absolutely no workaround for. If you leave the room and come back, it’ll go away. It’s related to how the cell buffer works.
Lastly, due to how much I’ve changed in this release, you might get some oddities if you don’t clean install it. I’m not saying you have to, because it has worked fine for me without doing so, but if anything pops up, that’s the solution.
Now that I’m done waffling, here’s the download: Download
P.S. Cracked the 1gb download size this time as well. That’s a landmark. Maybe not a good one, but it’s a landmark.
I know I’m not nisetanaka, but his bikini armors are so damned good, it inspired me to take a crack at it myself. I hadn’t intended to release it publicly, but it ended up having about 3 times as many parts as I’d intended and I just kind of said “fuck it, I guess I’ll release it”.
You can see all the available options in the screenshots, and the readme tells you how to get it (or you can just use AddItemMenu like I know you all do). It was fun to make. Might make another.
And yes, I know I copied nisetanaka’s configuration. It was intentional. A respectful imitation of the best.
There are some alt cubemap options for people who don’t like the pure silver look, including vanilla style, if you prefer that vanilla dulled look.
Anyway, no more talking, have a download, also grab the recommended file for it to look like the pics.
Version 3? Yes. Version 3. I know I keep on releasing updates for these things and it’s awkward, but I keep noticing ways to improve them (the feet, that is). Like I noticed the messed up UV map on the seam, so I fixed that (mostly) and then I noticed the COMPLETE LACK OF ANKLES, so I fixed that too.
Also, I added 7BO support, so there’s that. Kicked the XPMSE versions because they were confusing people and honestly I’ve never seen anyone use the toe bones. All it did was make the weighting more awkward.
It’s my birthday today, and as such I decided to get YOU GUYS a present. It’s not much, but it’s the thought that counts.
Here’s what’s been added:
Added and completed Halo’s Poser 16 module.
Added and completed Halo’s Poser 17 module.
So that’s 162 new poses. HP16 is the usual sexy pose business, but HP17 is a little more special. HP17 is made up entirely, all 81 poses, by weapon poses. Some are left handed, some are right handed, some are dual wielding. I can’t guarantee they’ll all work perfectly with every sword, because all swords are designed differently, ESPECIALLY modded ones, but what I can say is there are plenty of poses to have a look through.
Oh, and I restored the old white panties texture I’d accidentally made black in the last release.
And it just wouldn’t be Christmas day without a poser update.
Here’s a list of what’s new:
Added and completed Halo’s Poser 15 module.
Added and completed Halo’s Pairs 3 module.
Added 7 new threesome poses. These ones, unlike the previous threesome poses, are not explicit.
Added a few new object poses to the object poser.
So that’s the basic list, but some of you will be happy to hear that a significant chunk of HP15 is made up of right handed/2 handed weapon poses, since I know there’s been a severe lack of weapon poses in my recent posers. There’ll be more poses to expect for other weapon types (well, mostly just dual wielding and left handed) in upcoming updates too.
And before I give you the download, just another quick reminder that if you want all your poses to actually work properly, you need to load Halo’s Poser AFTER xpmse.esp.
That’s right. I haven’t forgotten about everybody this year. I ended up with a pretty nasty bug right before Christmas, so it was a rush to the finish, BUT I have got some updates for you.
Here’s what’s been added in this update:
Added 4 new cells to the Hot Springs Hotel location. Now it’s more like an actual hot springs hotel. The foyer, the dining area, the rec room, and the courtyard. The courtyard is gonna make your machine chug. ENB does NOT like all that foliage.
Added 3 new cells to the Red Robin Lounge. 2 private rooms, and also a bathroom in the En Suite, so now the En Suite is an actual En Suite and not just misnamed.
Updated Lily’s Aethernet Dash with even more buttons! A whole new top row.
Other various small tweaks and fixes, including improvements to the glass walls which I did such a good job of messing up in the last release.
It might not sound like much, but my focus this time was basically on making the hot springs hotel into a full screenshooting location. It’s not finished yet though! There’s more to come in future updates.
Without further ado, here’s the download: Download
And the everyone’s been waiting for, it’s a poser update!
In case anyone was wondering, the reason this hasn’t been updated in so long is because I hurt my back quite badly, not long after coming back from the US, so I wasn’t really modding much for quite a while. However, this update is bigger than the usual, so hopefully I’ll be forgiven.
Here’s the changelog:
Completed Halo’s Poser 11 module
Added and completed Halo’s Poser 12 module
Added and completed Halo’s Poser 13 module
Added and completed Halo’s Poser 14 module
Completed Halo’s Pairs 2 Module
Added 24 new object poses to Halo’s Objects Poser module
The object poses have made the install quite a bit bigger than it used to be, BUT, on the plus side, if you have the Aether Suite, or the Crap Chute (or both) installed, then the assets are intentionally in the same place to save space on duplicate files across mods.
Other notes about this update:
The object poses are all lore unfriendly, they also still require vanilla scales. I hadn’t originally intended to release them, since they were made for a specific use, but I changed my mind.
Some of the new pair poses are different from the old style. To line them up, the characters need to be placed in the same position on the X, Y, and Z axes, and rotated the same as well. This means they only work in TFC 1 mode, or SGTM 0.lotsofzeros1. I don’t apologise for this, because it makes lining characters up A LOT easier.
There are a lot of poses in this update made to form. For example, pole dancing poses, smoking poses, some BDSM poses, and poses meant for sitting or leaning on various pieces of furnite, so not all of them will work straight out of the box.
All of that rambling said, here’s the download, and enjoy!
It’s been a while since the last update, but hopefully this update won’t disappoint.
I won’t bother with a ramble, here’s the changelog:
Added Hot Springs Hotel – accessed from the main lobby
Added Lily’s Apartment and Aethernet Dash – Accessed from Redoran Ward, and the bedroom, respectively. The Aethernet Dash is a highly configurable studio room
Added PI Office – accessed via Redoran Ward
Added Lilim’s Bunker – Accessed via the end of the Redoran Ward street. A partial, and quite mediocre replica of a certain location in a certain game
Overhauled Apartment 184 – The apartment is now split into separate cells for better lighting, has light switches, and a bathroom, and some changes, both small and big
Overhauled Finnegan’s Bar and Board – A few additions, a few changes. There’s a jukebox now. It’s really ugly.
Massive music overhaul – A lot of the music previously used in the Aether Suite was copyrighted. Music in new areas is all creative commons or licensed, and all previously used copyrighted music has been replaced with legal alternatives. You can find the full details on any music you might like in the readme
Other minor changes including nicer bottles, collision fixes on the streets to allow followers to get onto paths, and removal of accidentally used SMIM apples, in lieu of vanilla apples. Lots of other little things I can’t even remember.
Hopefully the update will be to everyone’s liking. And just a quick note to anyone who wants to complain that Knox is growing based around my characters: What do you expect? It’s literally my Skyrim dollhouse. See release name.