High Poly Hands and Feet v4

High Poly Hands and Feet 4.0

Merry Christmas! It’s that day of the year again! Presents!

So, another version of this. I’ve had this one sitting around a little while, but I’ve been umming and ahing over whether or not to release it. I’ve improved the weighting on the hands quite significantly (around the fingers), and I’ve also dumped the flat excessively high poly toenails in exchange for some much nicers, slightly 3D ones, which also use the full UNP toenail UV map, so no more need for any special snowflake resources to make your toenails work right!

Download | Screenshots


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26 Comments

  1. cesm December 25, 2017 7:33 pm  Reply

    Hi

    Thanks for the new version! Altough, ever since v2 i noticed that the fingernails models have been merged and aren’t separate anymore, the problem here is that i prefer a lot more seeing the hands with short nails (without those tips), so months ago i actually managed to import the NIF file into 3d studio max, and noticed that the fingernails tips could be removed (as elements), so i did just that and then i saved using the 3d studio max nif exporter. Altough since i always got problems with the zero transforms and, obviousy, the nif file always coming VERY diferent from the original one (it also grew to 2mb size), i had to copy/paste the mesh geometry branches with nifskope and it actually worked (it does really make a big difference to me the nails not having the tips), altough one of the problems is that of the geometry losing it’s smooth settings.

    But now recently i found this new v4 and i would like to find a better way to do this… can’t you start providing a optional folder version without the fingernail tips included? OR a additional download.

    Ok, perhaps this isn’t a frequently asked request by people, so at least tell me exactly which scripts and settings you use in blender (and which blender version) to import and export the nif file (so far i wasn’t even able to import them in blender 2.49b, it will take ages if i start fiddling with all settings by trial and error, same problem in studio max) so that i get the closest nif file possible if i try to export the nif after deleting the fingernails tips element in the mesh.

    • Halofarm December 25, 2017 8:01 pm  Reply

      Redownload the archive. There’s now an “Optional v4 Hands With No Fingernails” folder inside the Extras folder.

      • cesm December 25, 2017 8:51 pm  Reply

        Wow thanks so much, this is exactly what i wanted, and besides i am sure there’s more persons also prefering the nails like this, also don’t forget to always keep this option in future versions as well!

        And please keep up the good work, this is by far the best hands and feet mod there is for skyrim i ever seen, so i was a afraid i would have to spend hours figuring out how to save the nif file correctly just to remove the nails tips :D

        Another thing, which texture mod are you using in the screenshots ? Fair skin ? I ask this because it’s hard to find a texture mod with palms and soles textures that pleases me, so far the fair skin mod is the one that i appreciate more (ONLY in the unp version, strangely the cbbe version is a lot worse for me).

    • Kazuchika Okada March 17, 2018 9:57 am  Reply

      Hey Halo can you please make some Normals & Speculars for the hands like you did for the feet?
      Please T_T

      • Halofarm March 17, 2018 10:00 am  Reply

        That was only for v3. Those are not used any more. I don’t use anything custom now. If you want good normals or speculars for these, I use fair skin’s.

  2. Marmotte December 25, 2017 11:12 pm  Reply

    Hi Halo,

    My question is very simple. If I use your hands and feet, and if i bodyslide them just after, do I keep the High poly? Or does the bodyslide overwrite your meshes?

    Thank you

    • Halofarm December 25, 2017 11:45 pm  Reply

      Well, these don’t work with bodyslide. If you want to use them with bodyslide, you’d install them AFTER you apply bodyslide, but you also need to make sure your seams match one of the 3 body options. (Most have standard UNP seams)

      • Hallodria December 26, 2017 4:26 pm  Reply

        It seems the UUNP hands and feet that come with Bodyslide are pretty high-poly as well (over 5,000 vertices and almost 10,000 triangles for the hands). Would you be so kind as to explain in layman’s terms in which areas your hands are superior? Thanks very much in advance.

        • Halofarm December 26, 2017 5:27 pm  Reply

          Because UUNP’s hands are feet are v1 of this same mod.

  3. MayDayCray December 28, 2017 12:30 pm  Reply

    I never thought I’d say this.. but those toenails tho!
    *comes crawling back* I grovel at your feet :P

    Would it be possible for a total noob to, say… import your foot models into Blender or something so that one could curve the big toes upwards a bit? and round out the bottom of them.

    • Halofarm December 28, 2017 3:28 pm  Reply

      Probably, but that would require you learning more than basic Blender.

      • MayDayCray December 30, 2017 8:10 am  Reply

        Any sage advice on how I would go about doing that? I’ve messed around with Maya back in the day FYI.. I feel like I might have a handle on how to do it.. I know it’s not the same as 3DS Max or Blender, but how different could they be

        • Halofarm December 30, 2017 9:40 am  Reply

          I’d suggest looking up tutorials, rather than asking me. I can’t really type a whole tutorial in the responses here. There are a lot of good ones on the blender community site itself, written by much better teachers than me.

  4. Lewis December 28, 2017 6:12 pm  Reply

    Hi,

    I’ve always used UUNP special and built the feet and hands in bodyslide. Then I installed this mod, but it seems like my game is still using the old feet meshes.

    Any idea how to overwrite the old ones ?

    • Halofarm December 28, 2017 11:01 pm  Reply

      Paste the contents of your preffered version inside the data folder and allow overwrites.

  5. Lewd December 28, 2017 11:57 pm  Reply

    Is there a preset for this character including those horns?

    • Halofarm December 29, 2017 8:29 am  Reply

      No.

  6. Lewd December 29, 2017 9:43 am  Reply

    Could you tell me what mod the horn is from?

    • Halofarm December 29, 2017 9:49 am  Reply

      It’s not from a mod. It’s part of her face.

      • Lewd December 29, 2017 11:13 am  Reply

        Then what mod is her face from?
        Also sorry if this is annoying.

        • Halofarm December 29, 2017 10:43 pm  Reply

          It’s not from a mod. I made it. Just the same as I made every other one of my characters’ faces. It’s just sculpted.

  7. myt January 25, 2018 3:56 pm  Reply

    so what is install process to have ingame morphing body without seams? i completely fucked up all with bodies and skins. (if possible, detailed and with links, thx)
    p.s. sorry my eng, its not my native lang

    • Halofarm January 25, 2018 6:51 pm  Reply

      Well, if you’re talking about UUNP, if you want to morph the body without seams, you just need to make sure not to use 0% sliders on 100% body or 100% sliders on 0% body. If you mix your weights on the wrong end, you fuck up the seams. All the other morphs won’t mess up the seams at all. So for example, don’t use 7B0 100% slider and also UNP 0% slider at the same time. Then the seams will get broken.

  8. Kazuchika Okada March 17, 2018 10:00 am  Reply

    Hey Halo can you please make some Normals & Speculars for the hands like you did for the feet?
    Please T_T

    (sorry for duplicate pot)

    • Halofarm March 18, 2018 8:15 am  Reply

      I already said no to the last one. These feet don’t even use custom ones. The hands have no reason for it. I have no idea why you’re even asking. All my demo shots use fair skin.

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