So, as you have probably come to expect from Christmas day, I’ve also got a Halo’s Poser update for you again this year. Another 162 poses for you to get bored of after 2 days.
Fun thing for this time is there’s a few staff poses and staff and magic poses included in HP23, so enjoy those.
Once again, there’s a normal version and a Poser Hotkeys version. You only need one. If you don’t use Poser Hotkeys, install the normal version.
Here’s the download: Download
Hey there!
It has been a Long time since i updated my “Halo Poser”. With this Version i’m neither able to find the “halo ring” in my inventory like i’m used to nor i find additional fields for the poses in the racemenu.
I would be glad if someone could tell me what i’m doing wrong or if additional mods to this one are needed (my old Version of “Halo Poser” works still fine but i’m curious for the new poses).
You probably installed the Poser Hotkeys version, which is not the version with the rings. Racemenu has nothing to do with me. That’s XPMSE. Groovtama will do that when and if he feels like it.
I’m having an issue, that i may be thinking too hard about. I have the Halo Poser hotkey version installed, which works just fine. But when i install this newest mod (hotkeys) version, no new poses show up for me to test. I also installed the hotkeys version of Knox, but no new poses or options show up in Poser Hotkeys. And yes, I did run FNIS, which completed successfully, and i see the mods get included during the FNIS process.
From the readme: “If you are using Poser Hotkeys, remember to update your pose data with the tool on the Poser Hotkeys page.”
Yes, you were right. I didn’t check the content insinde the .rar file.
Thanks for your help!
And Keep up the amazing work!
Hello, doesn’t work for me.
After manual installation,
i have “error index” with Fnis 7.0xl.
I don’t know then. No one else has reported any problems.
thank you, for your answer, I will erase everything and try again
I wonder if it’s a corrupt download, or maybe the file extracted wrong. Are you extracting using 7-zip?
i use winrar
That’s probably your issue then. WinRAR doesn’t correctly extract 7zip files. The only program you should be using for a 7zip is 7zip.
no, I have error 9, I tried all the possibilities for hours, I give up and play without the mod unfortunately for me
Are you absolutely sure it’s not just that you still have too many poses? Error 9 is almost always the error you get when you have too many animations installed.
Hi. I want to ask. Does that version works with SSE?
If it doesn’t, is it coming in future? Sorry for bad English.
No, but there’s usually a port made by someone. Check tumblr or LL.
Yeah….but there is not….
Well, you’ll have to wait until there is. I don’t work with SSE. I don’t even have it installed.
Hi, I’ve seen the S1.6 port on ll and on the first look it seems a straight forward port (i.e. only using tools to convert animations and nif files). You could check the textures by comparing both archives.
One question from my side: There was a report that some textures (cubemaps) are missing for the beach poses apparently in the original already.
They might be. I don’t know. I’ll have to check.
If they’re missing in 1.6, I don’t think they’re missing in 1.7. Perhaps once it’s updated, things will be fine again,
Hello,
So, I’m trying desperately to make this work and I’m having zero luck. I use MO for all my mods (including XPMSE), but I did install this one manually, as per the instructions in Extra Readmes. GenerateFNIS sees it, I first tried executing through MO and it saw the animations, but I got the TPose so I regenerated manually and got the 4000+ animations added into data. The rings even appear. But every time I use a select and then play pair, I get the same t pose. I’m still running everything except the poser through MO. Is there something I’m missing? Do I need to manually copy the skeleton into data or something?
I’m not certain, since I don’t use MO, but perhaps you could try doing the animation stuff in the root game folder instead of in MO? Perhaps because you’re doing 1 part manually and the other part through MO, it’s having an issue?
I gave it a shot, putting all the animations in manually rather than through MO, and the rings still show up. Everything seems perfectly fine. And then I select a pose, throw on the player ring, and bam, back to that irritating half T. For what its worth, GomaPero’s poses didn’t work either, and trying it through Poser Hotkeys has the same problem. FNIS detects and registers them, and the game is implementing them on some level, its just…not posing. At all. I know that its not supposed to conflict with anything, and I only have Viktoria’s High Heeled Walk and Pretty Combat Animations installed besides HPS/GomaPero in terms of animation mods. I’m completely stumped.
Hm. Okay, in this version, I reorganised the layout. Are you by any chance using XPMSE.esp? I know that comes with references to my poses. If you are, try putting the halo’s poser esp below the XPMSE one. That said, if you’re using poser hotkeys… XPMSE wouldn’t affect that, so I’m back to confused. You’re absolutely certain you included all the behaviors and animations? That’s honestly the only thing I can think of. That maybe something’s gone into the wrong folder somewhere.
I am indeed using XPMSE, as well as FNIS 7.0. All the troubleshooting and tutorials I could find were for earlier versions of FNIS and Halo’s Poser S. What’s really driving me nuts is that the last time I had Skyrim installed, I remember getting this to work properly. I am sure that I’ve got all of the animations and behaviors in their proper place. As I said, FNIS is generating 4369 animations with 1.7 installed, and only 164 without, throwing 441 consistency errors for the empty pose slots. Just tried moving Halo’s Poser below XPMSE, as well as moving it to dead last in the load order. No luck so far.
If the layout was reorganized, should I perhaps go back to an earlier version of the mod?
I really don’t know. I don’t have any older versions available for download here. This might seem like a weird question, but are you loading the new version into the same save as the old version? I’ve heard (and even experienced) that on rare occasions, the locations of the animation files can get baked into the save. I’m probably wrong, but if you haven’t, maybe try it on a new game and see what happens. If that works, you should be able to make a clean save by outright uninstalling the poser, making a save without it active, and then reinstalling. I hope this is the problem, but I doubt it.
IT WORKS!
Okay, so after a lot of consideration and a night of paging manually through every conflict and overwrite in my mod order, I found the dumbest thing. As it turns out, if you have Live Another Life too far down your order, it can overwrite the files put out by FNIS, causing the defaultskeleton.hkx to go completely tits-up with custom animations. In flagrant defiance of all directions, I pulled everything related to HPS and reinstalled using a manual install from Mod Organizer, then ran FNIS, and put its output to the *very* bottom of the list, just above the bashed patches and DSR. Presto, instant posing.
Thanks for all your help and your time. It wouldn’t have occurred to me to check the skeletons if you hadn’t mentioned the possibility of files being in the wrong places.
Glad you got it sorted.
I have the same problem, what i must do?I do not undertand a little bit how to fix that.
If nothing you read here has helped, then there’s nothing else I can suggest. This thread has every answer I know of.
[quote]ran FNIS, and put its output to the *very* bottom of the list, just above the bashed patches[/quote]
This is in fact the recommended way to do it.
Halo, I have 2 questions.
1) Reference images
Your poses are amazing, but there are just so many of them! Do you have a compilation of reference images to pose names? I know there are a couple of people out there who have reference sheets for image to pose name, but they’re pretty outdated.
2) Pose definition name
I like using the sae command instead of fnis rings to activate poses because it has a lot less room for script-based problems to occur. I don’t quite understand which animations go into which pose rings, what is your convention for assigning poses to their relevant pose rings?
1: Read the readme. I have a link in there to a reference image site.
2: To be honest, if you’re worried about that, I’d recommend poser hotkeys. Nothing ever goes wrong with that so long as you install it right. Also I don’t really know what you’re asking. There is no particular convention aside from H20PXX type stuff. I just use a name and number then assign.
I don’t understand how poser hotkeys would help with anything? It sounds even more tedious than FNIS rings, since you actually have to check the pose and then assign them to a limited number of favorite slots.
But say I do use it, is it usable with the normal edition of Halo’s Poser? The only difference between Halo’s Poser.esp and HPobjects,esp is that one contains the FNIS rings and the other doesn’t, right?
Unless you’re shooting literally 1 shot with literally 1 pose in mind, it’s a very helpful mod. Many people use it because you can control your posing with a few simple hotkeys and little to no individual selection process.
The point is that HObjects.esp has no rings, so the scripts don’t run, the rings don’t clutter up your inventory, and there’s no thousands of FormIDs weighing down your game. However, with that version, being as there’s no FormID to call an animation, the method you use wouldn’t work.
Some dork just ripped off your Poser.
https://www.nexusmods.com/skyrim/mods/89386
Not really. I don’t even really make these kinds of poses often.
Hello again. Now I found a way to convert your mod for SE. I want to ask you for permission for upload your mod on our sourse modgames,net of course with crediting you as a creator.
Sorry for bad english
There is already someone who maintains an SSE version of this pose mod: https://general-andreis.tumblr.com/
“However, with that version, being as there’s no FormID to call an animation, the method you use wouldn’t work.”
Wait, I don’t get what you mean. The poser hotkeys edition defines animations (just like the mainfile), for example: b -h,md H1MP1 H1MP01.hkx within FNIS_HalosPoser2_List.txt/
Are you telling me that “sae H1MP1″ in the console won’t play the animation, simply because it hasn’t been registered in the CK as a formid? Because as far as I know you don’t need to register animations in the CK as formids for them to work using sae.
I don’t know. I don’t use the command you’re talking about. I never have. I had assumed you’d need formIDs to be able to call on them in-game, since that’s what you require for proper intergration.
You could just try it and see.
I don’t understand what you mean by proper integration. Executing animations without formids doesn’t destabilize the game in any way from my experience. Or are you talking about user experience?
In-game, if you want to call on an animation via the usual scripted methods we use for posers, the CK has to have a formID to be able to read. The sae command calls animation events directly. Perhaps “standard poser integration” might have been a better phrase. Like I said, I don’t use the command, so I don’t know much about how it works.
You seem to know more about it than I do, so I don’t think I can really be of much help to you.
Thanks for the poses
Looks like i have a problem with all animations from Halo’s posers not playing…any idea?
Sorry for the spam…but looks like there are “Line errors” in the fnis lists. i had to delete them,causing the poses to disappear,and looks like i cannot download an old version of the mod.
ERROR(2010): Bad option in Animation List. Line: 23 (..\..\meshes\actors\character\animations\HalosPoser\FNIS_HalosPoser_List.txt): md
You don’t have to generate anything involving my list files. You only run FNIS for users. The List files are only there for FNIS for modders. FNIS for users only makes use of the packaged hkx files to compile its list.
I’ve never had any other reports like this one, so I’m pretty sure it shouldn’t be an issue.
I didn’t run the fnis modders version. t’s the fnis for users that has a problem. It will not Recognize the lists,because there’s version1.6s written on top,if i remove that line in notepade,the MD gives me the error,so i’m not able to generate fnis for uer.
i checked the files,and they are too many to remove.
NVM there was a fnis update in october.
Great mod
Everything’s working fine. .Just wondering what body/face your using in the example pic.
UNPCM body. It’s available on this blog. The face is an edit of Fair Skin.
If you’re looking for possible additions to make to Halo’s Poser, might I suggest page 28 of this year’s SI swimsuit issue…
It took me a while to figure it out, but I love your poses! Do you happen to know if there’s a master reference list? (I’m sorry if this is a dumb question, I tried Google but I found a lot of dead links and a few reference packs to download but nothing recent)
There’s a link to the most comprehensive pose list out there in the readme.
ring or spell for followers?
What about it? They all have spells for followers.
just a umbrella using additemmenu, no new spells or rings in inventory.
how i can use poses in followers?
Use the right version of the esp.
you’r work is awesome. i really do enjoy using your mods
Good morning Halo,
I read in one of your posts that you’re not interested in designing single/limited number of poses, but rather a series/groups having a specific subject. If this is still valid and you’re still active in creating new poses then I would like to make you this proposal, which I warmly hope you may accept.
I made for Skyrim a companion mod having illustrated books were women are having sex and I extensively used many of your poses. I had a lot of difficulties in trying to set a realistic sequence of events such as approaching, preliminaries, making love at different levels of excitement, climax and post sex. I know there already are many poses oriented/could be used for sexual situations however many others are missing and could be added to improve/complete current set.
I already gathered many sample pictures divided in categories, I could show you, illustrating the number of sets and the particular details.
The total number would require more that one set of 81 pictures as you’re using now. I would say that you might even create an whole new group of sets similar to Pin Up, entirely dedicated to this subject, your decision.
What do you think? You are the expert and for you it should not be a big deal, but the final result would be exceptional. I believe the idea is very interesting and will end up having an even more complete series of animations than anybody else.
Well, would you accept this proposal, task, challenge and make Halo Poser even greater? I warmly hope for an affirmative answer, let me know.
Kind regards
While I appreciate your interest, I have also declared many times that I don’t accept requests or proposals from other people. I make these mods purely for my own self-interest. My preference is exactly the style of pose I have been creating all along. I’m not overly interested in making consecutive action shots like those. My style is aimed towards posed pinups, which is what Halo’s Poser works for.
That aside, I’m also taking a bit of a break at the moment, so I’m not planning on making any poses any time soon.
In the end, I would say I’m probably not the guy you should speak to about this. There are quite a few people out there now who are capable of making poses, and a lot of them are more interested in the style you’re talking about. It might be in your interests to have a look around and see who’s out there that might be more motivated to take part in that kind of project.
Good morning,
Thank you for the very quick answer. Useless to say that I was sorry for your reply, you are the only person I know and I consider, but I respect your decision.
Do you know somebody else who I could contact?
Cheers
I can’t say I can direct you to one specific person. I would be remiss to expect anyone in particular to be willing to take on a request like that, but a lot of folks release posers on places like tumblr these days. I’d suggest if you want to find a more willing candidate, you should have a look around the Skyrim community there and see who you can find. It seems to be the place where most of the new posers come from these days.
Thank you.
Regards
Good morning,
I wanted to ask you this question a while ago and never got the right time.
I noticed that almost all poses are “dynamic” I mean the NPC moves his head to follow the Player, which is very good as it gives the possibility to take very realistic pictures, but some poses, mainly in PinUP Stand1/2/3 and others, are “static” i.e. the NPC is totally stuck.
I suppose this is a setting assigned during design phase. Could it be changed in some way? Let know thank you.
Cheers
They actually shouldn’t be. I’ve been using the static setting for all my poses for a long time. If you’re getting poses with head tracking enabled, it’s got to be something else affecting it. I never liked my NPCs being able to break their own necks in a pose.
I’m not sure why some of them would be one way and some would be another for you. Perhaps you’re using some third party mod along with mine?
I’m using Gomapero only that uses a structure similar to yours and behaves the same way.
To be honest I found that the “dynamic” feature is much better as it allows the NPC to move his head within a certain extent (it never rotates over 90°), that gives much more flexibility and realism.
For example I had to discard some very good “static” poses because the head was oriented, let’s say, to the ground, not in agreement with the body bearing.
In any case my question was: is it possible and is it something that I could change, with your help, in order to get this “dynamic” feature?
Cheers
uhh, I think it’s one of the settings in the text files that you use to generate your hkx with FNIS. I’ve forgotten which setting, so you’d have to look at the FNIS documation.
Hi,
I found it, it’s the “h” = Head tracking parameter. You’ve used it on almost all poses, except those I mentioned and on other paired poses, don’t know why, maybe these were the first ones you designed.
I also noticed that you use “md” = motion driven, which should reset the pose to its initial position (something like that), but not on all poses. Is there any reason? Does it make any sense for static poses?
Just asking to understand the concept behind the scenes.
Cheers
Motion driven means that you can still move around while in pose. Older poses don’t have it because it wasn’t a function he added until much later on. Once he added it as a separate function, I began using it because I want to be able to move around while in pose, to get to better spots.
Thank you,
I actually told you something wrong as I inverted parameters meaning. In fact I noticed that MD is opposed to AD “animation driven” (the default) which in turn disables AI, therefore, as you said, in case of the player you need MD to still be able to move while in pose.
Thanks again for this tech conversation.
Cheers
First of all, thank you for putting together many awesome poses and animations. It makes screenshotting easier and more fun.
In the installation instructions it says DO NOT USE NMM TO INSTALL THIS and then at the bottom of the instructions it says activate the esp using whatever means you use to organize your mods. Umm wtf? So we have to use a mod manager anyway? Why is it that we can’t install the whole package through NMM like we can literally every other animation mod? It doesn’t occur to me that this mod is so complex that it requires a special manual installation. I can install other special mods that require a semi manual installation with relative ease like an ENB.
Pretty disappointed that this has to be installed manually. I don’t understand why we can’t use NMM for this since it’s just an animation package. I installed this using the directions indicated in the readme that came with the file. I have CTD now probably because I’m over the animation limit that FNIS allows. So my question is how do I uninstall this?
“Means to organise your mods” means however you turn your mods on or off and order them. This could be with the basic Skyrim launcher, it could be wrye bash, it could be NMM, or it could be mod organizer. You have to use something to turn the mod on, obviously.
It says don’t install with NMM because I don’t make a special NMM installer to handle the different esp types and because even when it used to be set up in a way NMM should have been able to handle, NMM used to break the installation. That warning’s just there so I don’t get people coming to complain that NMM broke it. You can do that at your own risk. As for uninstalling it, the common sense thing to do would be to check what folders it added by looking inside the zip files, and then delete them from your install.
I figured out how to uninstall this. Just go to the files you downloaded, look at those files and try to find the same files in your data folder. Pretty easy really, but it probably could have been significantly easier.
By the way, are there any downloads that link to smaller packs that have less animations/have only animations that are in a specific category?
I think the readme should be more specific then. It might save people some stress if they aren’t super technically inclined. It would have saved me some stress. I think now I’m going to make a data folder for it and install it the same way that I’ve installed 98% of all of my 400 mods.
Again, thank you for your work creating these poses for everyone to use.
There isn’t a smaller package, but you can actually pick and choose what to install by cutting out certain parts. If you delete the “PinupPoser” folder and the pinup poser hkx file in the behaviors folder, you can make the package about 1000 poses smaller.
The rings will still appear in-game, but you can just dump those and use only the halo’s poser rings.
It was working before I update FNIS
But now , no pose after selects pose
Any lead?? Appreciate the mod
I’m not really sure. A lot of things could cause that. There shouldn’t be any compatibility issues with later versions of FNIS, I don’t think. You didn’t add more pose mods and go over the limit?
Hello, when I install Halo’s poser my game crashes to desktop when trying to load or start a new game. It happens only on poser mod, when I remove it from my modlist everything goes normal but when I install it again, same crash happens. (Running FNIS and LOOT after install) How to fix this?
That sort of thing usually only happens if you installed it wrong, or if something went wrong with FNIS, like too many poses, perhaps? Though usually you only get an FNIS error for that, not CTDs
same here, i dont have any pose mods, but i do have some animations mods, but i have fnis xxl and a pretty good pc.
Maybe someone asked this question before, but I couldn’t find it.
How can I make npc pose indefinitely? Since everytime I leave my house and come back, my posed npcs aren’t posing anymore, they just walk around.
Sorry for my poor English.
I don’t think that’s possible. The game doesn’t store pose information once you leave the loaded cell range. Basically, once you walk far enough away, the game will unload everything in that cell, so when you come back, it’ll be reloaded, and the animation event sent to the character and position will be determined by their normal AI and not the pose script.
Thanks a lot. Right now the only method for me to hold the pose permanently is to use Display Model mod. Maybe I have to figure out using your poses in that mod.
Hello Halo. Just wanted to say one thing that I noticed which is kinda cool.
In your gun poses (like in objects and knox) you’re one of the few people that i know that understand “trigger discipline” when wielding a gun.
Many people be like, yeah when you’ve got a gun, you shoot and keep the finger on the trigger, but that’s not wise. Good to see you know the concept.
Trigger discipline is very important. I’d hate to make a mistake like that.
WOW! So awesome to finally be around someone who appreciates the importance of being trigger disciplined.
The thing to know is that if you have the gun, then you shouldn’t have to worry about whether it will fire or not, and you should never have you finger anywhere near the trigger, unless you’re ready to pull.
Also thank you for your updates and awesome mod. I want to note hoe ingenious your nightmare nox is, as I truly enjoyed the dark and creepy atmosphere that it delivers, you are a genius and should consider creating your own games. If you ever do, point me in their direction, so’s that I can buy.
I would love more of the creepy knoxx nightmares
merry christmas to you bud.
and God bless.
I’d been considering making other nightmare segments on and off ever since the moment I finished the first one. I might one day. One day.
Dude I can’t WAIT! Awesome to hear!