Halo’s Poser S1.7

Halo's Poser S 1.7

So, as you have probably come to expect from Christmas day, I’ve also got a Halo’s Poser update for you again this year. Another 162 poses for you to get bored of after 2 days.

  • Added and completed Halo’s Poser 23
  • Added and completed Halo’s Poser 24
  • Fun thing for this time is there’s a few staff poses and staff and magic poses included in HP23, so enjoy those.

    Once again, there’s a normal version and a Poser Hotkeys version. You only need one. If you don’t use Poser Hotkeys, install the normal version.

    Here’s the download: Download


    1. Jaykan December 28, 2017 10:29 pm  Reply

      Hey there!
      It has been a Long time since i updated my “Halo Poser”. With this Version i’m neither able to find the “halo ring” in my inventory like i’m used to nor i find additional fields for the poses in the racemenu.
      I would be glad if someone could tell me what i’m doing wrong or if additional mods to this one are needed (my old Version of “Halo Poser” works still fine but i’m curious for the new poses).

      • Halofarm December 28, 2017 10:59 pm  Reply

        You probably installed the Poser Hotkeys version, which is not the version with the rings. Racemenu has nothing to do with me. That’s XPMSE. Groovtama will do that when and if he feels like it.

    2. Ethereal December 28, 2017 11:22 pm  Reply

      I’m having an issue, that i may be thinking too hard about. I have the Halo Poser hotkey version installed, which works just fine. But when i install this newest mod (hotkeys) version, no new poses show up for me to test. I also installed the hotkeys version of Knox, but no new poses or options show up in Poser Hotkeys. And yes, I did run FNIS, which completed successfully, and i see the mods get included during the FNIS process.

      • Halofarm December 29, 2017 8:31 am  Reply

        From the readme: “If you are using Poser Hotkeys, remember to update your pose data with the tool on the Poser Hotkeys page.”

    3. Jaykan December 29, 2017 7:03 pm  Reply

      Yes, you were right. I didn’t check the content insinde the .rar file.

      Thanks for your help!
      And Keep up the amazing work! :)

    4. Chris December 30, 2017 9:49 am  Reply

      Hello, doesn’t work for me.
      After manual installation,
      i have “error index” with Fnis 7.0xl.

      • Halofarm December 30, 2017 12:24 pm  Reply

        I don’t know then. No one else has reported any problems.

    5. Chris December 30, 2017 12:45 pm  Reply

      thank you, for your answer, I will erase everything and try again

      • Halofarm December 30, 2017 12:46 pm  Reply

        I wonder if it’s a corrupt download, or maybe the file extracted wrong. Are you extracting using 7-zip?

    6. Chris December 30, 2017 5:34 pm  Reply

      i use winrar

      • Halofarm December 30, 2017 11:14 pm  Reply

        That’s probably your issue then. WinRAR doesn’t correctly extract 7zip files. The only program you should be using for a 7zip is 7zip.

    7. Chris December 31, 2017 12:04 am  Reply

      no, I have error 9, I tried all the possibilities for hours, I give up and play without the mod unfortunately for me

    8. Halofarm December 31, 2017 8:37 am  Reply

      Are you absolutely sure it’s not just that you still have too many poses? Error 9 is almost always the error you get when you have too many animations installed.

    9. Daniel January 2, 2018 2:31 pm  Reply

      Hi. I want to ask. Does that version works with SSE?
      If it doesn’t, is it coming in future? Sorry for bad English.

      • Halofarm January 2, 2018 11:15 pm  Reply

        No, but there’s usually a port made by someone. Check tumblr or LL.

        • Daniel January 8, 2018 12:29 am  Reply

          Yeah….but there is not….

          • Halofarm January 8, 2018 3:11 pm  Reply

            Well, you’ll have to wait until there is. I don’t work with SSE. I don’t even have it installed.

    10. Walter January 11, 2018 12:46 am  Reply


      So, I’m trying desperately to make this work and I’m having zero luck. I use MO for all my mods (including XPMSE), but I did install this one manually, as per the instructions in Extra Readmes. GenerateFNIS sees it, I first tried executing through MO and it saw the animations, but I got the TPose so I regenerated manually and got the 4000+ animations added into data. The rings even appear. But every time I use a select and then play pair, I get the same t pose. I’m still running everything except the poser through MO. Is there something I’m missing? Do I need to manually copy the skeleton into data or something?

      • Halofarm January 11, 2018 7:50 am  Reply

        I’m not certain, since I don’t use MO, but perhaps you could try doing the animation stuff in the root game folder instead of in MO? Perhaps because you’re doing 1 part manually and the other part through MO, it’s having an issue?

        • Walter January 11, 2018 10:38 am  Reply

          I gave it a shot, putting all the animations in manually rather than through MO, and the rings still show up. Everything seems perfectly fine. And then I select a pose, throw on the player ring, and bam, back to that irritating half T. For what its worth, GomaPero’s poses didn’t work either, and trying it through Poser Hotkeys has the same problem. FNIS detects and registers them, and the game is implementing them on some level, its just…not posing. At all. I know that its not supposed to conflict with anything, and I only have Viktoria’s High Heeled Walk and Pretty Combat Animations installed besides HPS/GomaPero in terms of animation mods. I’m completely stumped.

          • Halofarm January 11, 2018 12:47 pm  Reply

            Hm. Okay, in this version, I reorganised the layout. Are you by any chance using XPMSE.esp? I know that comes with references to my poses. If you are, try putting the halo’s poser esp below the XPMSE one. That said, if you’re using poser hotkeys… XPMSE wouldn’t affect that, so I’m back to confused. You’re absolutely certain you included all the behaviors and animations? That’s honestly the only thing I can think of. That maybe something’s gone into the wrong folder somewhere.

            • Walter January 11, 2018 1:11 pm 

              I am indeed using XPMSE, as well as FNIS 7.0. All the troubleshooting and tutorials I could find were for earlier versions of FNIS and Halo’s Poser S. What’s really driving me nuts is that the last time I had Skyrim installed, I remember getting this to work properly. I am sure that I’ve got all of the animations and behaviors in their proper place. As I said, FNIS is generating 4369 animations with 1.7 installed, and only 164 without, throwing 441 consistency errors for the empty pose slots. Just tried moving Halo’s Poser below XPMSE, as well as moving it to dead last in the load order. No luck so far.

              If the layout was reorganized, should I perhaps go back to an earlier version of the mod?

          • Halofarm January 11, 2018 3:41 pm  Reply

            I really don’t know. I don’t have any older versions available for download here. This might seem like a weird question, but are you loading the new version into the same save as the old version? I’ve heard (and even experienced) that on rare occasions, the locations of the animation files can get baked into the save. I’m probably wrong, but if you haven’t, maybe try it on a new game and see what happens. If that works, you should be able to make a clean save by outright uninstalling the poser, making a save without it active, and then reinstalling. I hope this is the problem, but I doubt it.

            • Walter January 11, 2018 11:28 pm 

              IT WORKS!

              Okay, so after a lot of consideration and a night of paging manually through every conflict and overwrite in my mod order, I found the dumbest thing. As it turns out, if you have Live Another Life too far down your order, it can overwrite the files put out by FNIS, causing the defaultskeleton.hkx to go completely tits-up with custom animations. In flagrant defiance of all directions, I pulled everything related to HPS and reinstalled using a manual install from Mod Organizer, then ran FNIS, and put its output to the *very* bottom of the list, just above the bashed patches and DSR. Presto, instant posing.

              Thanks for all your help and your time. It wouldn’t have occurred to me to check the skeletons if you hadn’t mentioned the possibility of files being in the wrong places.

          • Halofarm January 12, 2018 7:36 am  Reply

            Glad you got it sorted.

    11. Hallodria January 12, 2018 3:04 am  Reply

      [quote]ran FNIS, and put its output to the *very* bottom of the list, just above the bashed patches[/quote]
      This is in fact the recommended way to do it.

    Leave a reply to Chris Cancel reply

    Your email address will not be published. Required fields are marked *

    7 − three =

    CAPTCHA Image