Crisis on Infinite Nirns Lilim

Too Many Lilims

COMIC BOOK RELATED TITLE GEEKINESS.

Welp, it’s Lilim 2.0. The last and most painful to be updated, for so many reasons. The changelog is pretty big. First of all, I’ve updated her skin textures to what I’m currently using, which is actually 90% my own orignal texture work. I’ve updated her eyes. I’ve updated her body to UNPCM 2.0. I’ve updated her head to her high poly mesh, with those pillow lips.

Then there’s the other thing. There are now TWO Lilim mods. You see, I figure, there are a lot of people out there who perhaps like the Lilim versions in the Lilim 1.2 version, so instead of just up and replacing them all with more recent Lilim versions, I updated Lilim 1.2 with the Lilim 2.0 files, and in so doing, it became Legacy Lilim. Then, I made a completely separate mod, which will work alongside the first, or on its own, whatever you prefer, with all the more recent versions of Lilim, and I called that one Crisis Lilim, because honestly, that’s what it’s starting to feel like when you have 8 possible Lilims… too many Lilims.

What you ought to know about this release? 1: UNINSTALL AND CLEAN THE OLD VERSION OUT FIRST. Just do it. It’s for the best. 2: I have fixed the common bug where you end up with all the Lilims following you around. At least I hope I fixed it. The basic mod no longer comes with her full textures, so those of you with weaker GPUs can still run her, but as with all my other followers, she has a HQ texture set on offer.

Anyway, now she’s been updated, and that makes my final follower update… or does it? We’ll see.

Crisis Lilim | Legacy Lilim | High Res Textures | Screenshots

Halo

5 Comments

  1. Jan Windsheimer July 4, 2014 3:02 pm  Reply

    I see there is a new headmesh and new headparts along with morphs (.tri). Could those be adopted into another custom race?

    • Halofarm July 4, 2014 3:20 pm  Reply

      Nope. It has no race morphs. If you want a high poly head for other races, you should look into the one over on that Russian site… uhh… what was it called? AnvilBay, I think. I think it has high poly heads with full chargen tris for all the vanilla races.

      • slifeleaf September 27, 2014 12:08 am  Reply

        That’s Demonica race

        Halofarm, can you tell, what tools you use to bring new characters into Skyrim? I’m asking this, cause add a scar to an existing normal map is enough easy task for me, but something complicated is beyond my skills. Or you create completely new head and then generate normal maps and etc?

        • Halofarm September 27, 2014 8:51 am  Reply

          I don’t know what you’re calling Demonica race, but it’s definitely not. If you mean the high poly heads I was talking about, then no, I meant the ones on, I think the site is called AnvilBay. They have a set of high poly vanilla heads. That has nothing to do with whatever Demonica race is.

          I didn’t make a new head though. All my characters are made using ECE and then switched to a high poly head using a long, awkward process, which I never documented. I only ever start halfway through now, because I have a convenient save from there. I couldn’t tell you how to start from the beginning no matter how much I might want to. All I can say is that it took me days to figure it out, and I don’t seem to be able to do it again.

          Maybe I’ve lost my touch?

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