Okay, so, after having some people test the new areas of the mod, I released it, and then this morning, one of my friends discovered some missing textures, which I assumed were corrupt somehow. Turns out they were, because BSA archives have a 2.1gb file size limit. Great.
FROM NOW ON THE AETHER SUITE WILL CONTAIN LOOSE FILES AND NOT A BSA. It’s just easier that way.
FOR ANYONE WHO DOWNLOADED YESTERDAY’S UPDATE, DOWNLOAD AND INSTALL THIS ONE INSTEAD.
ANYONE UPDATING FROM ANY PREVIOUS VERSIONS, INCLUDING YESTERDAY’S RELEASE, BE SURE TO DELETE THE “AETHER SUITE.BSA” FILE FROM YOUR DATA FOLDER.
Here’s the download again: http://mod.dysintropi.me/mods/Skyrim/Aether%20SuiteC.7z
And my apologies for causing you guys trouble. I had no idea there was a bsa size limit.
Another Aether Suite update so soon? Why yes, yes it is. This update incorporates a project I worked on for a very long time but never ended up completing. Something that was quite important to me. I’d been working on and off making up Ayleid assets and recreating some of the tileset from Oblivion from scratch. The important part about it was that I was using the Ayleid textures created by Qarl.
I imagine a lot of you out there in the TES modding community only joined with Skyrim. For those of you who don’t know who Qarl was, he was incredibly well known in both the Morrowind and Oblivion modding communities for his mods, especially his texture overhauls. He created the biggest, and still in my opinion the best texture overhaul for Oblivion, and anyone getting into Oblivion today would likely be using his Qarl’s Texture Pack 3 mod. Qarl died in 2013, and when I found out I began work on a mod incorporating some of his textures. Originally it was to be a follower and quest mod which would have a long forgotten Ayleid ruin found on the Skyrim border as the final dungeon. As you can all tell, it was never released, but I still wanted to make use of the assets, and bring Qarl’s name into the Skyrim modding community, and this is how I decided to do it. I’d been planning to add a Knox undercity for some time, and when I thought about it, it just seemed to fit.
So what do you need to know about this update? Well, the important part is that anyone who might have mastered their own esp to the Aether Suite in the past will find it broken. Because I merged 2 mods into 1 here, the reference IDs were renumbered, and this will break any mods based on the Aether Suite. It will also send any saved games in the Aether Suite back to the Riverwood Inn. I HIGHLY RECOMMEND ANYONE WHO HAS ANY FOLLOWERS SITUATED IN THE AETHER SUITE CLEAN THEIR SAVE GAMES OF THE OLD VERSION BEFORE UPDATING.
Other changes include the fact that the warrens doors are ALL locked now, and the keycard is now found inside Arbelle Ephienne’s desk, in her office. The undercity can be accessed via the newly created warrens block 3.
Here’s the download: http://mod.dysintropi.me/mods/Skyrim/Aether%20SuiteC.7z
Most importantly this release is dedicated to Qarl. I hope his name will carry on with the TES modding community, in one way or another, for years to come.
Enjoy the update.
Christmas day part 2! An Aether Suite update. Anyone who’s been keeping track of the numbers might guess it’s a pretty big one. We jumped from 0.1.6 to 0.2.0.
See below for the substantial list of changes, which I doubt anyone was expecting.
-Added area Red Robin Plaza
-Added area Children of Talos Chapel
-Added area Arbelle Ephienne’s Office
-Added area Apartment 184
-Added radio station Wave Radio
-Countless other small updates, upgrades, and fixes which are too small to mention.
WAVE RADIO. I don’t know how many of you played Fallout New Vegas, and I’m sure even less of you used my mod, but Wave Radio carries a legacy well past Skyrim.
A few instructions about Wave Radio, since I don’t think I put any in the readme.
-There area couple of radios in Knox which are separate from the main station and will only play within the cell you activate them.
-To activate Wave Radio, equip the mini-radio found in Apartment 184. To turn it off, unequip the radio.
-Wave Radio (the main station) replaces your background music, so if you have your in-game music turned down, you won’t be able to hear it.
Oh, and one other note. The apartment WILL crash for some people. I’ve had some folks test it. It doesn’t crash as all for some, it crashes occasionally for others, and a lot for others. I can’t pinpoint the cause, I’m afraid. Maybe try installing HDT memory patch? That fixed it for me.
That’s the skinny, and Christmas is over. Sorry I didn’t have more to deliver, but I am only one man, and I’m no Santa Clause.
Merry Christmas to everyone! And a big thanks to Chilliblitz who single handedly donated enough to cover my server this month.
I really ought to stop with the anime names…
So, another small Aether Suite update. More back rooms, and a slightly different way to get to them. Don’t be fooled by the fancy names. They’re nothing special. The Satellite Container is a bit buggy with its water. I have no idea why.
I also decided to open up a teleporter to the original version of the Red Robin Lounge, which I never deleted from the esp. I still use it for screenshots sometimes, and I actually prefer the design to the newer, more grandiose version. It was dumped because it was crash heavy and I couldn’t figure out why, but for the sake of a bit of fun, you can now access it via the mic in the overhauled teleporter room in the lobby, should you so choose.
And just a reminder that followers can’t follow you to any of these areas, just in case you were hoping for anything like that. Of course, you can still use the “moveto player” command, but you’ll have to move them around yourself.
-Added a few more back rooms, specifically, Velvet Bedroom, Ocean Abyss, Crystal Infinity, Icy Cavern, Pitch Black Glass/2, Satellite Container.
-Added access to a room that’s been sitting there untouched for months, Daedalus Observation Deck.
-Added access to the original version of the Red Robin Lounge. It was crash heavy, so I redesigned and rebuilt it, but I still prefer the original, so I let others in as well. As the teleporter for it says, it comes with a serious CTD warning, but you might get some fun out of the cosier design.
Download | Screenshots
And just to reiterate my request for donations. If you can help, it’s appreciated, but just to remember whether you donate or not will not have an effect on the rate at which I release mods.
A small Aether Suite update. Nothing big this time, just enough that I felt it was worth making a public update.
Here’s the changelog:
-Changed the school courtyard and wall textures again. This time they’re actually nice.
-Relit the Red Robin en suite. The lighting is now more… sensual?
-Added 7 new “back rooms”. All the teleporters can be found in the same place as before. There’s just more of them now.
I should probably stop the Japanese title naming…
Also, just reiterating my request for donations, for anyone who might not have seen. Not a big deal if you can’t donate. Would just be nice to get a little help with the server for a few months.
Download is on the right as usual —–>
P.S. To get the best results with all these rooms with lots of glass block walls etc, I recommend you try this mod: HDT Ordering Independant Transparency.
It’s a proxy library for ENB which basically makes overlapping transparent objects work as they should. I don’t recommend it for normal play, because it has bugs of its own, but it’s an essential for taking pics in places like Knox or the back rooms. If you have weird problems with the newest version, there are a number of older versions which may work better for you. I personally still use the original version, because it gives the best results.
v0.1.4 is here! It’s not a big deal update though. If it were, I’d probably have jumped a few numbers to make it seem important.
Well, it might be a big deal update for some more than others. It depends on how artsy you like to get.
Here’s the changelog:
- Updated Red Robin silhouettes to use silhouettes of my silhouette girl, Nim. Why? Because vanity.
- Replaced the mesh and textures of the courtyard flagstone in the school.
- Replaced the wall textures in the school. They’re a little less flat now, but not necessarily a big improvement.
- Added 7 new rooms to be reached by telport activators from the lobby. Go into the new door. New rooms are VR Rooms 1, 2, and 3, Neon Poles, Neon Poles 2, Dark Room, Shadow Play.
For those of you who don’t just figure it out yourself, to get back from the new rooms, use the telport spell. Since the teleporters are all in the lobby, there wasn’t much point in making special items for it.
Notably, these rooms are NOT follower friendly. That’s intentional. They will not bring your follower with you, and they are not navmeshed.
As usual, DL is on the right >>>>>
Enjoy the update!
So I made another one of these. This one is sort of like a mix between the other 2 I made. It has the shallow water and more closed in feel of The Woods, but the grander scale of Dawnwood Shallows. It also has some nifty little gimmicks, which you can see in the screenshots.
I spent a hell of a lot of time hand placing all kinds of flora and rocks and lord knows what else, so hopefully it really feels like a lush environment. I do recommend you install SFO, or SFO summer edition though, otherwise it’s not gonna look half as nice.
Read the readme for other info.
Oh, and don’t lose the telporter. It’s fun to throw it around, just make sure you remember where you left it.
Download | Screenshots
Yes. It’s that time again. The ride never ends.
This is a pretty small release. I’ve just been working on a lot of tweaking for Knox, really.
Here’s the changelog:
-Added a small new area connecting Knox’s main street and the Red Robin’s back door.
-Made changes to a few existing Knox areas.
-Added some new music.
Additional implemented but untested changes:
-Fixed telport back to Winterhold. Your follower should now return with you.
-Fixed navmeshing on main street and added invsisible ramps in certain spots so your follower can follow you into Finnegan’s or down the alley.
-Navmeshed new rooms in Photo Studio and also tweaked navmeshing in a number of areas in the hopes followers will follow you properly through the doors now.
Until next time.
I know right? Another update. This one is a little bigger and less of a joke than last time though. It’s not just me getting bored and slapping some new roo- Wait… No that’s exactly what it is, but I did it in an interesting new way!
So in this update, I’ve fixed a number of little things, bugs, some of which I introduced with my hasty refurbishment of the photo studio entrances. My bad.
-All of the various Photo Studio entrance halls are now 90% less fucked up.
-I’ve fixed the lighting in the set rooms and stopped some of that nasty texture popping you were probably seeing.
-I’ve fixed some typos in the Knox notes.
-Restored some missing scripts from the previous version (possibly all Aether Suite versions?) including the Velvet Room moving shadow script and the audio log playback script.
-Changed the floor and some of the walls in the lobby. It’s a little less garish now.
Then there’s the big one.
-Added the Red Robin Lounge.
The Red Robin Lounge is a new area. It was an experiment to see if I could make something fun out of my pre-existing assets. As it turns out, I could. I’ve tested and retested it and as far as I can tell it’s CTD free (the original version which I scrapped was an inexplicable mess of CTDs). You’ll find the entrance in the lobby, same as all the others.
Incidentally, I’d just like to once again reiterate: This is a screenshooting location, right? That means you take your character there and take pretty pictures. If you want NPCs, you can bring your own. MOST of the rooms are navmeshed (I still haven’t navmeshed the new photo studio rooms because I am a scrublord and totally forgot to, again) and fully follower compatible. The new lounge is included in that. If you want to see something made out of the assets because you’re not happy with the nature of my mod, I encourage you to do so. GLArt recently released a total conversion called Virus which has massive portions made from my assets.
Is that all? I think that’s all. Download on the right, as always >>>>>>>>>>>>>>>
Watched those increments crawl up. I wonder if I’ll get desperate enough to move into a third decimal point before I do anything major enough for a 0.2.
Small update. Nothing major. Here’s the changelog:
-Fixed various textures that were broken by optimiser textures on the 0.1 release.
-Changed the shader options used on a lot of glass and some metal to give a less flat look.
-Refurbished existing photo studio areas to remove some of the school components.
-Added 4 new rooms:
–Carpet Room: Has some carpeted objects, for those of you who like a slightly cosier feel.
–Box Room: Ever wanted to make a fort out of all those crappy box meshes I made? I did.
–Set Room 1: Room designed for larger scale shoot comparing to the shadow rooms… and just me pissing around, honestly.
–Set Room 2: Same again, but with some furniture in the shooting area.
The download link never changes. It’s over there in the side pane >>>>>>>>>>>