Category: Locations and Quests

Halo's Overlays

Gift number 3 is for 750 followers on my twoshotpanda screenshooting blog.

This is a medium sized house mod. Again, it’s only really for aesthetics and has no particular interactivity. It’s designed for screenshooting with a mage type character (and perhaps their partner) and has a lot of little details based around that.

See screenshots for the location, and the readme for credits.

Download | Screenshots

Have fun!

Empt's Shack

Gift number 2 is for 500 followers on my Halo’s Mods blog.

It’s actually a little house mod I made for Empt a couple of years ago that I’ve considered sharing on and off ever since I made it. It’s purely for the sake of a few screenshots. It has no particular interactivity to speak of. Just a cluttered medium sized shack.

See screenshots for the location.

Download | Screenshots

Enjoy!

Aether Suite v3.5.0

Just when I thought I was done with the S;G naming references, someone gave me a whole other game’s worth of operation names.

So, this update is a little more minor than the previous ones, but it’s kind of not. To be more precise, I’ve only added a few new aethernet dashes, and 1 apartment in terms of new locations. However, I’ve also added a ton of new clothing and accessories in both House of Dibella and Town Vanguard.

  • Added Apartment 2-10
  • Added Alyssa’s Aethernet Dash
  • Added Kaori’s Aethernet Dash
  • Added Aloha’s Aethernet Dash
  • Added Lily’s Aethernet Dash 2
  • Added Faria’s Aethernet Dash
  • Added Senpai’s Aethernet Dash
  • Added Shiki’s Aethernet Dash
  • Added Sasaki’s Aethernet Dash
  • Extensively expanded House of Dibella’s inventory
  • Extensively expanded Town Vanguard’s inventory
  • Expanded the Alpha Attractor Field
  • So, most apartments now have an aethernet dash, basically. Not quite all, but most. For those of you who still haven’t found Town Vanguard, I’m feeling festive today, so I’ll tell you, it’s in the Wet Alley, just by the back entrance to the Red Robin, but only in the Alpha Attractor Field after you activate the Denwa Renji (Kakko Kari). Also, don’t forget to pick up your free Upa Backpack! If you can figure out how and where, that is.

    A quick reminder that all clothing in the Aether Suite is female only and for the UNPCM body type, because that’s what I make/port stuff for, because that’s what I use.

    Here’s the download: Download

    Edit: Fix for the broken vest: http://puu.sh/t3rpR/3e0cedc8a0.7z

    Aether Suite v3.4.0

    Another one? Yes. Another one. When you’re motivated, you just gotta keep going. It’s another pretty big one too. A lot of new stuff added. Some big, some small. Here’s the changelog:

  • Quadrupled the effective size of Ehlnofey’s Landing
  • Added Apartment 28-3
  • Added Apartment Block 92-A
  • Added Apartment 3-6
  • Added Apartment 4-9
  • Added May Queen BeepĀ²
  • Added The Last Man Standing
  • Added The White Room
  • Added Guttersnipes
  • Added Unlocked Depository
  • Expanded the alpha attractor field
  • Optimised and overhauled various textures and meshes
  • Updated various locations to include some of the newer clutter
  • So lots of new bits and bobs to see this time. Some new unique locations again. In the interest of informing those of you who hadn’t realised what “expanded the alpha attractor field” actually means, it means that I’ve added new things or locations to the second world line. I’m not gonna tell you where or what they are, and you won’t find them on any of the maps. You have to do a little exploration to root them out. Just a little motivation for folks to really explore. Never know what you might find! I also did various optimisations and fixes again this time, so hopefully things are continuing to get easier on people’s GPUs (except Ehlnofey’s Landing, because it’s HUGE now, but actually my FPS there didn’t even change) and look better at the same time, since I’ve been replacing some of the older crappier textures and utilising different methods to provide better visual quality with lower res textures.

    Anyway, here’s the download: Download

    Enjoy!

    P.S. I’ve been trying not to go full beggar again but the next few months are gonna be serious money troubles for me, so if there are any kind souls out there who feel like donating to help pay for the server these next couple of months, I’d be mighty grateful. And a reminder, since I always like to mention it, donations or not, the site won’t go down and the mods won’t stop coming.

    Also, please put in the comments if you’d like to be thanked, and if so, what you’d like me to call you by. No one ever notes it and I never know if people want to be thanked. I certainly don’t want to be thanking people by their real names!

    P.P.S. Poser update soon, and it’s a biggun.

    Aether Suite v3.3.0

    It’s been a short time. Like a really short time. In fact, I checked the release history and this is the fastest AS update I’ve ever made. It’s not a small one either! What happened was that when I made the last AS release, I was kind of on a roll, so I just kept rolling figuring I’d have a little content already done for the next update, and I accidentally made a whole other update in record time. That’s a good thing though!

    So here’s the changelog:

  • Added rainy day club building, accessed via rainy ACC
  • Expanded House of Dibella to finally include changing rooms, because I finally have curtains for that
  • Expanded the alpha attractor field
  • Added Ehlnofey’s Landing
  • Added Blue Butterfly Hotel Foyer
  • Added Blur Butterfly Floor 26 and Room 26-5
  • Added Apartment Block 75-B
  • Added Apartment 30-3
  • Added Apartment 33-2
  • Considerably expanded Town Vanguard’s inventory
  • Updated Redoran Ward to be slightly less empty
  • Relit Green Emperor Ward to try to fix the lighting glitches
  • Extensive tileset overhauls for Knox exteriors to fix long standing problems and optimise, so hopefully those of you with weaker machines will have less trouble in the exteriors now… hopefully
  • Updated the BGM in the lab
  • Various other major optimisations and fixes
  • I will say, a fair amount of the changes in this version are under the hood things, like the tileset optimisations, but I am hoping that folks running on older rigs will find Knox’s exteriors a little less crushing now, since between the new collision meshes and the mesh geometry optimisations, there should be less than half the geometry rendering on your screens now. I hope it’s meaningful enough to make a difference to people with weaker graphics cards.

    And yeah, I thought it was about time for a new area, so we have Ehlnofey’s Landing. Check the updated maps for locations of new things.

    Without further talking of shit, here’s the download: Download

    Aether Suite v3.2.0

    It’s been a long time. Like a really long time. I didn’t realise it’d been 8 months since my last AS update, so it’s a good job I had one good to go!

    A lot has happened in the AS over the past few months. A lot of bits and bobs. A lot of “I’ll just make this one thing” locations. It took a while, but I suddenly realised I had enough content for probably TWO AS updates. I’d just been forgetting to release. Ultimately, my fanboy side took the reigns and you got an update fuelled by fanboy excitement.

    Here’s the changelog:

  • Added rainy day Academy
  • Renovated the ACC – Swimming Pool
  • Massively overhauled Knox layout and naming schemes (see maps)
  • Added a set of maps! (in the download)
  • Added the Black Streets
  • Added Apartment Block 33-A
  • Added Apartment 7-5
  • Added Apartment 10-6
  • Added Apartment G-5
  • Added My Apartment
  • Added Lilim’s Aethernet Dash
  • Added Septim Public Library, Library Lab, Library Residence
  • Added Book Club Aethernet Dash
  • Added alpha attractor field. Made various levels of overhaul and under the hood alterations and improvements
  • That’s the shortlist. There’s more I haven’t mentioned. Quite a bit more, actually, but you’ll just have to find it for yourself.

    Most importantly, I’ve added a set of maps in jpg format to the download, so for those of you who gave up on exploring Knox because you were getting lost, now you’ve got a map! The bad news is that older users who’ve been using Knox all along might have to use those maps too, because Knox’s layout has pretty radically changed with this release, since I wanted it to make geographical sense.

    Second most importantly, you now have an apartment. It’s the new entrance point into Knox, and it’s linked up to the main hub (Red Robin Plaza) instead of half a mile down a wet alley. I know some people will appreciate not having to run half of Tamriel just to get to the rest of the city.

    Regarding the bug you’ll sometimes get activating the Denwa Renji (Kakko Kari), I know about it. It’s not a problem I can fix. It’s a stupid thing with Skyrim’s engine that I have absolutely no workaround for. If you leave the room and come back, it’ll go away. It’s related to how the cell buffer works.

    Lastly, due to how much I’ve changed in this release, you might get some oddities if you don’t clean install it. I’m not saying you have to, because it has worked fine for me without doing so, but if anything pops up, that’s the solution.

    Now that I’m done waffling, here’s the download: Download

    P.S. Cracked the 1gb download size this time as well. That’s a landmark. Maybe not a good one, but it’s a landmark.

    P.P.S.

    Aether Suite v3.1.0

    Merry Christmas!

    That’s right. I haven’t forgotten about everybody this year. I ended up with a pretty nasty bug right before Christmas, so it was a rush to the finish, BUT I have got some updates for you.

    Here’s what’s been added in this update:

  • Added 4 new cells to the Hot Springs Hotel location. Now it’s more like an actual hot springs hotel. The foyer, the dining area, the rec room, and the courtyard. The courtyard is gonna make your machine chug. ENB does NOT like all that foliage.
  • Added 3 new cells to the Red Robin Lounge. 2 private rooms, and also a bathroom in the En Suite, so now the En Suite is an actual En Suite and not just misnamed.
  • Updated Lily’s Aethernet Dash with even more buttons! A whole new top row.
  • Other various small tweaks and fixes, including improvements to the glass walls which I did such a good job of messing up in the last release.
  • It might not sound like much, but my focus this time was basically on making the hot springs hotel into a full screenshooting location. It’s not finished yet though! There’s more to come in future updates.

    Without further ado, here’s the download: Download

    Have fun!

    Aether Suite v3.0.0

    It’s been a while since the last update, but hopefully this update won’t disappoint.

    I won’t bother with a ramble, here’s the changelog:

  • Added Hot Springs Hotel – accessed from the main lobby
  • Added Lily’s Apartment and Aethernet Dash – Accessed from Redoran Ward, and the bedroom, respectively. The Aethernet Dash is a highly configurable studio room
  • Added PI Office – accessed via Redoran Ward
  • Added Lilim’s Bunker – Accessed via the end of the Redoran Ward street. A partial, and quite mediocre replica of a certain location in a certain game
  • Overhauled Apartment 184 – The apartment is now split into separate cells for better lighting, has light switches, and a bathroom, and some changes, both small and big
  • Overhauled Finnegan’s Bar and Board – A few additions, a few changes. There’s a jukebox now. It’s really ugly.
  • Massive music overhaul – A lot of the music previously used in the Aether Suite was copyrighted. Music in new areas is all creative commons or licensed, and all previously used copyrighted music has been replaced with legal alternatives. You can find the full details on any music you might like in the readme
  • Other minor changes including nicer bottles, collision fixes on the streets to allow followers to get onto paths, and removal of accidentally used SMIM apples, in lieu of vanilla apples. Lots of other little things I can’t even remember.
  • Hopefully the update will be to everyone’s liking. And just a quick note to anyone who wants to complain that Knox is growing based around my characters: What do you expect? It’s literally my Skyrim dollhouse. See release name.

    Here’s the download: Download

    Have fun!

    Halo.

    PS: Why the shit do I always sign my name? Of course it’s Halo. There isn’t anyone else who posts on this blog!

    Aether Suite v2.8.0

    This update is pretty all over the place. I haven’t made any one big thing, instead, I’ve made lots of little things. Well, okay, not so little, but they’ll probably seem little to anyone using the mod.

    Here’s the changelog:

  • Made Arbelle’s apartment an entire living space, complete with sitting room, kitchen, and bathroom.
  • Created a new minor hub area called Redoran Ward. Accessed from Red Robin Plaza.
  • Added an abandoned school, accessed from Redoran Ward. Key found in Undergrind Office.
  • Added a club, The Undergrind, accessed from Redoran Ward. Try pressing the switch behind the bar. Might have to press it twice. It doesn’t usually work first time.
  • Added the House of Dibella on Main Street. HOD sells all the armor and weapons previously found in Finnegan’s, and lots of custom versions of Hepsy’s Basic Wears, plus panties and socks.
  • Various fixes minor fixes.
  • Quite a lot of work went into this one, but it doesn’t particularly show, due to the small amount of content it actually added.

    The Aether Suite now comes with 3 warnings. Trigger warning, for disturbing images or situations in the nightmare portion, for those of you with severe phobias. Flashing/strobing lights warning in the undergrind, for those of you with photosensitive epilepsy. NSFW warning in the undergrind, for those of you who are… I dunno, I just know there was technically no NSFW content until now.

    Here’s the download: Download

    Halo.

    EDIT: There were a couple of bugs in this release. The black jeans textures go to the original basic wears folder. If you don’t have basic wears, you’ll get missing textures. Also when you leave house of dibella you end up inside a window.

    Since I don’t release hotfixes, if you want to fix these issues, you’ll have to redownload the whole thing.

    Aether Suite v0.2.7.0

    Here we are again. The ever expanding Aether Suite has expanded some more, though this release isn’t just about expansion.

    There are a couple of big things about this release, and it was tough for me to actually decide which was actually of greater importance. Either way, it’s all important in the scheme of things!

    Here’s your changelog:

  • Added the nightmare. Accessed via a small apartment through one of the doors in the Red Robin Plaza.
  • Overhauled the main area of Arclite Community College, and partially overhauled the club building. Roughly 75% of the main area has been rebuilt from the ground up, using a newly made tileset.
  • Some small tweaks have been made in a few places in Knox.
  • Now I know, that doesn’t look like much. It’s only a list of 3 things. However, the nightmare is a linear series of cells, which I actually recommend you PLAY start to end before you think about using them to take any kind of pictures. It’s the only part of the Aether Suite so far with any kind of a linear drive to it. It’s about a 30 minute experience. Could be 20 if you’re lucky and also miss out on some stuff. Could be an hour, if you’re very unlucky. It’s very much inspired by some of my favourite horror game experiences. I don’t want to say too much about it, because I think too much foreknowledge might ruin the experience. What I will say though is don’t miss the torch. Some of you might have light spells or vanilla torches sitting around, but that torch is the best way to play it, preferably in first person, because third person seems to refuse to use torch anims, no matter what kind of crazy things I do to work around it.

    The school, on the other hand, if I’ve done my job right, no one should even think anything has changed, except for a subtle improvement in overall quality. I made a completely new tileset for the shell of the college. New walls. The old walls and the college in general was built when I was just starting to get to know the CK and its quirks. As a result it was plagued with little holes in the walls, floors, and ceilings, and some not very well made tiles, or tiles that didn’t even fit properly into the grid, such as the stairwells, which were bloody awful. The point of my overhaul was not to alter the school, but just to fix all of its inherent problems. I made completely new stairwells which are MUCH nicer. I optimised a lot of the way the building is designed. The new tiles all fit nicely into a 64 unit grid and slot together like lego, so there should be no tiny gaps in the walls, or under the windows, or next to the doors. All in all, it should just FEEL better to be in.

    Anyway, enough with my rambling.

    Here’s the warning that the AS now comes with: THIS MOD CONTAINS IMAGES AND SITUATIONS WHICH SOME PLAYERS MAY FIND DISTURBING. IF YOU ARE EASILY UPSET OR HAVE SEVERE FORMS OF ANY COMMON PSYCHOLOGICAL TRIGGERS, PLEASE BEWARE OF THE NIGHTMARE PORTION OF THIS MOD.

    This warning is not a joke. I had to apologise to one of my testers because they had quite a severe reaction and couldn’t actually finish testing the mod. It goes as much for this mod as it does for any psychological horror game.

    And here’s the download link: Download

    Halo.

    P.S. A MASSIVE thank you to donators! The original donation request didn’t actually get much attention, so when I made my second one, I didn’t really keep track of its progress, but the response was massive! Not only did I get enough to cover the few summer months I was originally aiming for, there’s enough money in the server pot now to cover the next TEN months. The donation button will remain, but now anyone donating is basically just buying me ice cream (or games? Or a newer, less cruddy GPU?), so seriously, unless you really specifically want to donate, there’s no need.