It’s been a short time. Like a really short time. In fact, I checked the release history and this is the fastest AS update I’ve ever made. It’s not a small one either! What happened was that when I made the last AS release, I was kind of on a roll, so I just kept rolling figuring I’d have a little content already done for the next update, and I accidentally made a whole other update in record time. That’s a good thing though!
So here’s the changelog:
I will say, a fair amount of the changes in this version are under the hood things, like the tileset optimisations, but I am hoping that folks running on older rigs will find Knox’s exteriors a little less crushing now, since between the new collision meshes and the mesh geometry optimisations, there should be less than half the geometry rendering on your screens now. I hope it’s meaningful enough to make a difference to people with weaker graphics cards.
And yeah, I thought it was about time for a new area, so we have Ehlnofey’s Landing. Check the updated maps for locations of new things.
Without further talking of shit, here’s the download: Download