Aether Suite 2.7.0 – Overdose Delusion

Aether Suite v0.2.7.0

Here we are again. The ever expanding Aether Suite has expanded some more, though this release isn’t just about expansion.

There are a couple of big things about this release, and it was tough for me to actually decide which was actually of greater importance. Either way, it’s all important in the scheme of things!

Here’s your changelog:

  • Added the nightmare. Accessed via a small apartment through one of the doors in the Red Robin Plaza.
  • Overhauled the main area of Arclite Community College, and partially overhauled the club building. Roughly 75% of the main area has been rebuilt from the ground up, using a newly made tileset.
  • Some small tweaks have been made in a few places in Knox.
  • Now I know, that doesn’t look like much. It’s only a list of 3 things. However, the nightmare is a linear series of cells, which I actually recommend you PLAY start to end before you think about using them to take any kind of pictures. It’s the only part of the Aether Suite so far with any kind of a linear drive to it. It’s about a 30 minute experience. Could be 20 if you’re lucky and also miss out on some stuff. Could be an hour, if you’re very unlucky. It’s very much inspired by some of my favourite horror game experiences. I don’t want to say too much about it, because I think too much foreknowledge might ruin the experience. What I will say though is don’t miss the torch. Some of you might have light spells or vanilla torches sitting around, but that torch is the best way to play it, preferably in first person, because third person seems to refuse to use torch anims, no matter what kind of crazy things I do to work around it.

    The school, on the other hand, if I’ve done my job right, no one should even think anything has changed, except for a subtle improvement in overall quality. I made a completely new tileset for the shell of the college. New walls. The old walls and the college in general was built when I was just starting to get to know the CK and its quirks. As a result it was plagued with little holes in the walls, floors, and ceilings, and some not very well made tiles, or tiles that didn’t even fit properly into the grid, such as the stairwells, which were bloody awful. The point of my overhaul was not to alter the school, but just to fix all of its inherent problems. I made completely new stairwells which are MUCH nicer. I optimised a lot of the way the building is designed. The new tiles all fit nicely into a 64 unit grid and slot together like lego, so there should be no tiny gaps in the walls, or under the windows, or next to the doors. All in all, it should just FEEL better to be in.

    Anyway, enough with my rambling.

    Here’s the warning that the AS now comes with: THIS MOD CONTAINS IMAGES AND SITUATIONS WHICH SOME PLAYERS MAY FIND DISTURBING. IF YOU ARE EASILY UPSET OR HAVE SEVERE FORMS OF ANY COMMON PSYCHOLOGICAL TRIGGERS, PLEASE BEWARE OF THE NIGHTMARE PORTION OF THIS MOD.

    This warning is not a joke. I had to apologise to one of my testers because they had quite a severe reaction and couldn’t actually finish testing the mod. It goes as much for this mod as it does for any psychological horror game.

    And here’s the download link: Download

    Halo.

    P.S. A MASSIVE thank you to donators! The original donation request didn’t actually get much attention, so when I made my second one, I didn’t really keep track of its progress, but the response was massive! Not only did I get enough to cover the few summer months I was originally aiming for, there’s enough money in the server pot now to cover the next TEN months. The donation button will remain, but now anyone donating is basically just buying me ice cream (or games? Or a newer, less cruddy GPU?), so seriously, unless you really specifically want to donate, there’s no need.


    40 Comments

    1. kattskinner May 28, 2015 12:58 am  Reply

      Not a complaint just curious why the jump in version numbers from 2.5.2 to 2.7.0?

      • Halofarm May 28, 2015 9:42 am  Reply

        Since there’s no specific end goal, version numbers represent the amount of work that’s gone into an update. As the long and wordy release post point out, though the actual changelog is only 3 items long, the school rebuild and the nightmare took a lot of work. The nightmare in particular is quite a large addition. If you’re interested in my personal feelings on the number breakdown, 2.5.2 > 2.5.3 was a little bedroom, 2.5.3 > 2.6.3 was the nightmare and all of the cells and new things it adds, 2.6.3 > 2.7.0 was all the work that went into rebuilding the college.

        Like I said though, they’re just arbitrary numbers I slap on relative to the amount of work an update took.

    2. Shu May 28, 2015 1:27 am  Reply

      There’s no spiders, right? Or images that suddenly appear on the screen?

      • Halofarm May 28, 2015 9:38 am  Reply

        No spiders. The latter, not that I can think of, not quite, anyway.

    3. nokou May 28, 2015 6:35 am  Reply

      Awesome cant wait to try out the new NIGHTMARE PORTION

    4. BlueFenix May 28, 2015 4:37 pm  Reply

      Now that the mod’s assets are in loose files, could you make an update only version (with only the new/changed files) for those who have the previous one?

    5. Chris May 28, 2015 8:01 pm  Reply

      Did you add buzzing sound effects in the Wet Alley and Main Street? It’s kinda loud and annoying.
      Great update though :D

      • Halofarm May 28, 2015 8:08 pm  Reply

        Yes I did. It’s the sound of fluorescent lighting. Funny thing about the sound of fluorescent lighting. It’s kind of loud and annoying.

        • Chris May 28, 2015 8:29 pm  Reply

          Oh, so that’s what it is. If I remove fluorescent.xwm will the Aether Suite still work properly?

          • Halofarm May 28, 2015 9:15 pm  Reply

            It should be pretty safe to remove. Missing sounds files generally just don’t play.

    6. Re:na May 29, 2015 5:45 am  Reply

      Me gonna try the horror part c:

      Thanks !

    7. Gabriel May 30, 2015 3:20 pm  Reply

      Love how you ended the mod with the velvet room and the note from igor

    8. Karisx June 2, 2015 12:11 am  Reply

      This is awesome, Halo you made a freaking good joob whit the horror room, congratz.

    9. humannature66 June 6, 2015 4:44 pm  Reply

      Man, you’re too good to be true ;)
      Downloading your Aether.
      Question .. do you already have an area for users to post a screener?
      Hell, every few days i can’t hold back to step into your Aether to make some shootings :D
      Thanx for all your work, bro. We appreciate it.
      Greetz
      Freddo

      • Halofarm June 6, 2015 6:12 pm  Reply

        I don’t. Originally I was going to add a gallery for users, but in the end, it would take too much effort on my part. Between managing users, deleting… undesirable images, moderating spambots, etc.

    10. humannature66 June 7, 2015 6:35 pm  Reply

      Right.
      I didn’t think about those annoying sidelines. You have better use of your time. Obviously ;)
      Greetz
      Freddo

    11. Chaos June 8, 2015 3:23 pm  Reply

      I don’t even play horror games, but that was scary as eff. Especially the ?s. Wrong turn, a empty basket, and mauled. I mostly lurk on your blog but I just wanted to pop in and say good job on that. Keep making cool things. ;P

      My only real feedback is the, uh, “You Just Don’t Understand” room. I walked around for like 30mins looking for the exit, which I was only able to find once I figured out what the room actually WAS. Not sure if that was intentional, but you *might* want to shrink that room a bit.

      • Halofarm June 8, 2015 5:01 pm  Reply

        Nah. It’s intentional. It’s a bit like a respite room and a joke at the same time… and a troll.

    12. Commenter June 10, 2015 11:37 am  Reply

      I’ve looked at all the pictures, and does this mod sure look beautfiul- sadly though, I can’t get the teleport spell to work at all; any advice?

      Also, I installed it with the mod organizer, so I’m not sure if that’s a factor versus installing it manually.

      • Halofarm June 10, 2015 11:44 am  Reply

        When you say you can’t get it to work, do you mean you got the spell, but it won’t teleport you?

        You could try cleaning the mod from your save and then reinstalling. Sometimes scripts just don’t fire.

        I have other people who’ve installed the mod with MO and had no issues, so I don’t think that’s a problem, but you could try installing manually and seeing if that solves it. It shouldn’t, though.

        • Commenter June 14, 2015 1:25 am  Reply

          Yeah, what I meant was that the spell wouldn’t teleport me, but I tried reinstalling with MO to no avail, so I went with a manual install and voila!

          Anywho, the suite overall is really nice, and the nightmare portion- so, so creepy.
          Great job.

          • Halofarm June 14, 2015 1:38 am  Reply

            Strange that it didn’t work with MO. I’ll have to bear that in mind for future reference.

            • Commenter June 14, 2015 3:19 am 

              I guess it’s a pretty isolated incident, but also with installing Aether with MO, upon using the console to teleport to the lobby in place of the spell, I was met with nothingness and falling into the void.

    13. rokkit June 14, 2015 5:30 pm  Reply

      Hello and thank you very much for the update. I have a question regarding the nightmare part: are troll aberrations supposed to be immortal? I cannot kill a single one of them (tried console too) and so I’m kinda stuck in the basket room. Or maybe I’m just stupid trying to play this on level 1 char? :)

      • Halofarm June 15, 2015 9:56 am  Reply

        Yes. The point is you’re meant to run. Not kill it ’til it’s ded. That’s that wouldn’t be scary at all.

        Also the basket room is a bad end. There are other ways to go.

        • rokkit June 15, 2015 2:19 pm  Reply

          Thank you! I’ll check other ways then.

    14. M June 17, 2015 8:18 am  Reply

      I really like this mod, the nightmare portion almost made my heart stop at some points lolol
      Are you continuing to work on this mod because if you are that would be awesome! You have so much talent with this kind of stuff it is really amazing. Anyway, this mod is amazing and i appreciate you. Keep up the great work. :)

      • Halofarm June 17, 2015 8:23 am  Reply

        I’m always working on something in the Aether Suite.

    15. paul July 23, 2015 1:16 am  Reply

      is could be me but I really didn’t like the nightmare part of this. it just felt like a total waste of time. To me AS is about taking good screenshots – so this nightmare part just felt really out of place.

      Any chance you could do a type of studio set up for screenshots? IE like static cars or bike or something? or just flat screen back-drop backgrounds?

      • Halofarm July 23, 2015 12:44 pm  Reply

        If it felt like a waste of time, then it was not made for you. You are not required to use any part of the AS. If you don’t like it, don’t go there. A lot of people enjoyed it, and those are the people I made it for. It’s just an experimental thing that was too small for its own mod. That’s why it’s so out of the way that people might not even notice it’s there.

        Also no.

    16. Gaunt July 23, 2015 6:30 pm  Reply

      Thank you so much for AS. It is so fun to use and a great place to use all those modern mods. I was wondering about the nightmare part. Is the burning room the end? I could not see anywhere to go there.

      • Halofarm July 23, 2015 7:21 pm  Reply

        Walk through the flames. There’s a stool. It’s an activator.

    17. slifeleaf October 20, 2015 10:14 pm  Reply

      playing wiht Knox stuff now :)
      Stuck in the maze, which makes me wondering about what amount of time I have to not reach the “Too late” doors

      • Halofarm October 21, 2015 8:43 am  Reply

        There aren’t any time limits on anything.

    18. Luminax January 21, 2016 7:40 pm  Reply

      realy awsome mod, nice work :)

      but is there even an exit in the: you don’t understand room? if it is i sure can’t find it.

      • Halofarm January 24, 2016 3:34 pm  Reply

        There is. It’s hidden.

    19. cloversworth February 6, 2017 11:42 am  Reply

      the torch cant seem to work..
      when i equipped it,theres no light
      any fixes for this?

      • Halofarm February 6, 2017 11:48 am  Reply

        Might be some other mod you’re using that alters torches somehow. The torch works fine. Maybe your ENB has “fix shadow casters” active. That might break it, since that setting breaks a lot of shadow casters instead of “fixing” them.

    20. loudlord February 6, 2017 7:28 pm  Reply

      is there any way out of the “you don’t understand” room? I’ve been fiddling around the large room for like an hour and I’m still stuck….

      • Halofarm February 7, 2017 1:10 am  Reply

        Little stool behind one of the couches.

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