Monthly Archives: December 2019

HC Poser

Well, I guess I lied. I didn’t mean to lie. Just releasing nothing for Christmas this year didn’t sit well with me, so I made something to release.

This is HC Poser. The HC stands for “Halo’s Christmas” but the title could be misleading, because it contains no Christmas themed poses, so it’s just HC Poser. It’s a standalone one shot, unrelated to any of the other posers, and will never be updated. It’s 162 poses (that’s 2 modules) of all kinds of stuff, including a small few object poses and lots of staff poses, because I know folks like those staff poses.

The release also comes with some pre-generated data for Poser Hotkeys, and a special esp for use with poser hotkeys that has none of the rings etc. The poser hotkeys esp is probably safe to merge into something else (except maybe the Halo’s Poser special poser hotkeys esp, because I think some of the object names are duped and god knows what might break) so you can make it take up less space in your load order.

I’m not quite done here, but merry Christmas all the same!

Here’s the download: Download


And as a little extra bonus for UNPCM fans, particularly those who enjoyed last year’s huge dump of items for the high poly version, here’s an outfit. Mostly of my own making, with the exception of the heels, which, as always, are petrovich’s lovely sandals.

It’s totally standalone and each main piece actually contains the body due to the nature of the outfit (tight skin squishing abound) so you technically don’t need the high poly body to use it, but it is designed to work with it, so if you just want to use the gloves, or any of the other peripherals, they should work fine on the main body itself.

It’s just clothing designed for screenshooting, and you’ll be wanting to add the items with AddItemMenu. If you don’t know what that is, you can look it up on the nexus.

As a note for anyone intending to convert the outfit, you’re welcome to try, and all the assets are open permission, but I don’t recommend it. The whole thing was made completely skintight using a lot of little shader tricks, so unless you really know what you’re doing with meshes, you probably won’t have much luck. SSE ports are a-ok.

Here’s the download: Download

And a final merry Christmas to everyone!