Monthly Archives: September 2016

Aether Suite v3.3.0

It’s been a short time. Like a really short time. In fact, I checked the release history and this is the fastest AS update I’ve ever made. It’s not a small one either! What happened was that when I made the last AS release, I was kind of on a roll, so I just kept rolling figuring I’d have a little content already done for the next update, and I accidentally made a whole other update in record time. That’s a good thing though!

So here’s the changelog:

  • Added rainy day club building, accessed via rainy ACC
  • Expanded House of Dibella to finally include changing rooms, because I finally have curtains for that
  • Expanded the alpha attractor field
  • Added Ehlnofey’s Landing
  • Added Blue Butterfly Hotel Foyer
  • Added Blur Butterfly Floor 26 and Room 26-5
  • Added Apartment Block 75-B
  • Added Apartment 30-3
  • Added Apartment 33-2
  • Considerably expanded Town Vanguard’s inventory
  • Updated Redoran Ward to be slightly less empty
  • Relit Green Emperor Ward to try to fix the lighting glitches
  • Extensive tileset overhauls for Knox exteriors to fix long standing problems and optimise, so hopefully those of you with weaker machines will have less trouble in the exteriors now… hopefully
  • Updated the BGM in the lab
  • Various other major optimisations and fixes
  • I will say, a fair amount of the changes in this version are under the hood things, like the tileset optimisations, but I am hoping that folks running on older rigs will find Knox’s exteriors a little less crushing now, since between the new collision meshes and the mesh geometry optimisations, there should be less than half the geometry rendering on your screens now. I hope it’s meaningful enough to make a difference to people with weaker graphics cards.

    And yeah, I thought it was about time for a new area, so we have Ehlnofey’s Landing. Check the updated maps for locations of new things.

    Without further talking of shit, here’s the download: Download