Here we are again. The ever expanding Aether Suite has expanded some more, though this release isn’t just about expansion.
There are a couple of big things about this release, and it was tough for me to actually decide which was actually of greater importance. Either way, it’s all important in the scheme of things!
Here’s your changelog:
Now I know, that doesn’t look like much. It’s only a list of 3 things. However, the nightmare is a linear series of cells, which I actually recommend you PLAY start to end before you think about using them to take any kind of pictures. It’s the only part of the Aether Suite so far with any kind of a linear drive to it. It’s about a 30 minute experience. Could be 20 if you’re lucky and also miss out on some stuff. Could be an hour, if you’re very unlucky. It’s very much inspired by some of my favourite horror game experiences. I don’t want to say too much about it, because I think too much foreknowledge might ruin the experience. What I will say though is don’t miss the torch. Some of you might have light spells or vanilla torches sitting around, but that torch is the best way to play it, preferably in first person, because third person seems to refuse to use torch anims, no matter what kind of crazy things I do to work around it.
The school, on the other hand, if I’ve done my job right, no one should even think anything has changed, except for a subtle improvement in overall quality. I made a completely new tileset for the shell of the college. New walls. The old walls and the college in general was built when I was just starting to get to know the CK and its quirks. As a result it was plagued with little holes in the walls, floors, and ceilings, and some not very well made tiles, or tiles that didn’t even fit properly into the grid, such as the stairwells, which were bloody awful. The point of my overhaul was not to alter the school, but just to fix all of its inherent problems. I made completely new stairwells which are MUCH nicer. I optimised a lot of the way the building is designed. The new tiles all fit nicely into a 64 unit grid and slot together like lego, so there should be no tiny gaps in the walls, or under the windows, or next to the doors. All in all, it should just FEEL better to be in.
Anyway, enough with my rambling.
Here’s the warning that the AS now comes with: THIS MOD CONTAINS IMAGES AND SITUATIONS WHICH SOME PLAYERS MAY FIND DISTURBING. IF YOU ARE EASILY UPSET OR HAVE SEVERE FORMS OF ANY COMMON PSYCHOLOGICAL TRIGGERS, PLEASE BEWARE OF THE NIGHTMARE PORTION OF THIS MOD.
This warning is not a joke. I had to apologise to one of my testers because they had quite a severe reaction and couldn’t actually finish testing the mod. It goes as much for this mod as it does for any psychological horror game.
And here’s the download link: Download
P.S. A MASSIVE thank you to donators! The original donation request didn’t actually get much attention, so when I made my second one, I didn’t really keep track of its progress, but the response was massive! Not only did I get enough to cover the few summer months I was originally aiming for, there’s enough money in the server pot now to cover the next TEN months. The donation button will remain, but now anyone donating is basically just buying me ice cream (or games? Or a newer, less cruddy GPU?), so seriously, unless you really specifically want to donate, there’s no need.